Rolling Ronny Reviews (Commodore 64)
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Our Users Say
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Feb, 1992)
Experienced gameplayers might find the early levels a bit too easy, but there's plenty to see and do with lots of bonuses to find. The presentation is very slick with a nice 'How To Play' screen showing what all the objects/icons are. The one fly in the ointment is the annoying multiload, but a continue option reduces the frustration. Overall, well worth giving a roll.
Play Time (Oct, 1991)
Die C64 Version schlägt sich ganz wacker. Die Farben sind zwar teilweise etwas monoton und grau, auch der Spielablauf ist etwas langsamer, doch insgesamt macht auch die C64 Version von Rolling Ronny ordentlich Spaß.
ASM (Aktueller Software Markt) (Nov, 1991)
Fazit: Eine gelungene Umsetzung eines mäßigen Spiels - mäßig eben.
Commodore Format (Jan, 1992)
At first it's all very enjoyable, although not very demanding, with the simple controls and fast-moving play. There's a nagging feeling at the back of your mind all the time though, and it's a feeling that there's something missing. Everything you need for a good game seems to be present and correct, but it doesn't quite all gel together properly, that magic gameplay element just isn't there. By the time you get to the second level though, the shallow-but-fun platform action has been replaced to a large extent by a puzzle-based idea, a simple matter of working out which of the various power-up devices is needed at which point. At a blow this takes most of the pace and enjoyment straight out of the game, leaving a tedious amount of traipsing back and forth over the same old ground discovering by trial and error what the correct course of action is in its place.Rolling Ronny is a promising idea which looks fun at first, but very rapidly becomes incredibly boring.