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Rubicon's plot deals with a catastrophic nuclear accident in Russia. The player must trek through seven levels inhabited by mutated super-intelligent animals in order to diffuse each nuclear reactor.

Gameplay is a Gryzor style flip-screen run'n'gun shooter (with occasional jetpack flights), with fairly unrelenting action. Power-ups are issued by a canister which the player will have to control in order to gain the weapon they want. The difficulty level is pitched high, as with Project X which was released at a similar time.


Rubicon Commodore 64 The creature I'm riding can shoot yellow fire-bolts at the enemies.
Rubicon Commodore 64 A creature is trapped in a cage. If I set it free, it will let me ride on its back.
Rubicon Commodore 64 Dropped from the ship
Rubicon Commodore 64 A sea monster, and some small green nuisances.

Promo Images

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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Datormagazin Nov 07, 1991 96 out of 100 96
Zzap! Sep, 1991 88 out of 100 88
64'er Jun, 1992 8 out of 10 80
Commodore Format Oct, 1991 69 out of 100 69
Power Play Mar, 1992 60 out of 100 60
ASM (Aktueller Software Markt) Mar, 1992 6 out of 12 50


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Planned sequel

A follow-up to Rubicon was actually planned, with the original C64 programmer doing the game for the Amiga this time, and another team doing a C64 conversion. The original graphics artist still did the graphics on the C64. What remains of the planned game may be seen on Games that weren't.
Игги Друге (46385) added Rubicon (Commodore 64) on Aug 28, 2006
Other platforms contributed by Martin Smith (67176) and Hodge (74)