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Scooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.


Scooby-Doo Commodore 64 Alternate loading screen
Scooby-Doo Commodore 64 High scores
Scooby-Doo Commodore 64 I need to jump over skulls.
Scooby-Doo Commodore 64 Level 1

Promo Images

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Alternate Titles

  • "Scooby Doo in the Castle Mystery" -- In-game title

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User Reviews

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Critic Reviews

ACE (Advanced Computer Entertainment) Sep, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Australian Commodore and Amiga Review Apr, 1987 78 out of 100 78
Commodore User Jan, 1987 6 out of 10 60
Zzap! Feb, 1987 42 out of 100 42
Happy Computer 1987 28 out of 100 28


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When Elite originally got this license, they planned a six-level Dragon's Lair-influenced arcade adventure with elaborate cut-scenes and varied gameplay scenes. This was previewed and advertised, but realized to be impractical, hence the game they eventually released having simpler gameplay. Sinclair User magazine mocked the situation by giving the 'Scooby Award' to heavily-delayed games.
Martin Smith (79966) added Scooby-Doo (Commodore 64) on Nov 15, 2005
Other platforms contributed by FatherJack (62720) and Martin Smith (79966)
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