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DescriptionScooby's friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It's Scooby's job to travel through it and rescue them in this platforms 'n' ladders beat 'em up.
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
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- "Scooby Doo in the Castle Mystery" -- In-game title
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|ACE (Advanced Computer Entertainment)||Sep, 1989||100|
|Commodore User||Jan, 1987||6 out of 10||60|
|Zzap!||Feb, 1987||42 out of 100||42|
|Happy Computer||1987||28 out of 100||28|
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TriviaWhen Elite originally got this license, they planned a six-level Dragon's Lair-influenced arcade adventure with elaborate cut-scenes and varied gameplay scenes. This was previewed and advertised, but realized to be impractical, hence the game they eventually released having simpler gameplay. Sinclair User magazine mocked the situation by giving the 'Scooby Award' to heavily-delayed games.
Martin Smith (74260) added Scooby-Doo (Commodore 64) on Nov 15, 2005