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General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.

Players take control of all six mercenaries and have one hour and forty minutes to rescue Ambassador Kryxix and capture General Zoff. All six characters have different abilities. Syylk is an insectoid and a strong fighter, Zark Montor, the team leader, is an expert in unarmed combat and the only translator of the group, Servina Maris is the only character who can pick locks, Torik is an avian with thorough knowledge of explosives, Maul is a slow combat droid and Manto is a weak droid, but the only team member that can operate the transporter that is vital for the mission's success.

Controls are completely icon based and the screen is divided into six sections. The upper screen section is called the mission command screen and displays which character is active, the active character's location and the status of all characters: whether they are moving, engaged in combat, weak or dying or performing certain action such as picking locks. The lower half of the screen changes depending on the situation and shows additional information and all selectable actions.

From the main game screen (enigma team screen) players can choose one of the six characters and access four sub-screens:

Character status screen: Shows a character's speed, strength, stamina (health) and carried weight.

Object screen: Shows all objects present at a location as well as all objects carried by the selected character. It can be used to drop or pick up items, equip weapons and items or use special items.

Movement screen: Here, the active character can be moved by clicking on arrows that show possible directions for a character to move.

Battle screen: During battles, characters can scan the location to count and identify their enemies, move, attack with their equipped weapon, defend or retreat.


Shadowfire Commodore 64 Movement screen, filled arrows indicate possible directions
Shadowfire Commodore 64 Combat screen
Shadowfire Commodore 64 Object screen: to the left: all objects present, in the middle: objects carried, to the right: icons to manioulate objects
Shadowfire Commodore 64 The enigma team screen - from here you can select between the characters

Promo Images

Shadowfire Other
Shadowfire Other
Shadowfire Other
Shadowfire Other

Alternate Titles

  • "Shadow Squad" -- Working title

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User Reviews

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Critic Reviews

Your 64 Jul, 1985 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Zzap! May, 1985 91 out of 100 91
ACE (Advanced Computer Entertainment) Dec, 1987 890 out of 1000 89
Info Jan, 1987 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Computer Gamer Apr, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Retro Gamer May, 2005 8 out of 10 80
Commodore User Apr, 1985 7.5 out of 10 75
64'er Aug, 1985 11 out of 15 73 (UK) Oct 26, 2007 7 out of 10 70
Happy Computer Aug, 1985 Unscored Unscored


Topic # Posts Last Post
New version of Shadowfire available for iOS 1 Magnus Andersen
Oct 09, 2018



The icon system was inspired by Apple Lisa computers which Denton Design's accounting department used.


According to the manual, the villain has an invisible pet, a phantom, which may randomly attack the team. However, this was no feature; it was a bug in the C64 version. Denton Designs found and fixed the bug shortly before release, but the manual was already printed.


  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)

Mobygamesisreanimated (11179) added Shadowfire (Commodore 64) on Jul 23, 2007
Other platforms contributed by Mobygamesisreanimated (11179)