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You play Shamus, a sort of detective and dungeon-crawling adventurer in one. In a previous game, you managed to get your bad guy, but now he has escaped, and you must go into his underground lair to bring him back.

Getting through the game means surviving the traps and monsters spread throughout the dungeon. You must also get past the wrong turns. To get by the monsters, you must either avoid them, or use a weapon (limited shots).

Throughout the dungeon are treasure chests, cache's of useful things, such as keys and hints.


Shamus: Case II Commodore 64 In this room, you have to defeat a series of monsters coming out of the top.  If you hit the bird (top righ of the screen) 3 times, it turns into a fireball and helps you destroy the other monsters.
Shamus: Case II Commodore 64 Beginning of the game gets you used to the movements.  In some screens, the fire button makes you jump, as shown here. In others, it fires a slow, white projectile.
Shamus: Case II Commodore 64 The Commodore 64 version was written by Joe Vierra.
Shamus: Case II Commodore 64 The space bar gives you a map of the dungeon that you have explored so far.

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Jacqke (1015) added Shamus: Case II (Commodore 64) on Aug 02, 2004
Other platforms contributed by Игги Друге (46422)