DescriptionShoot 'em Up Construction Kit is more of a utility than a game. It allows the user to create a huge variety of top down shooters with a simple set of utilities allowing the player to draw, animate and move all of the games sprites, create sound effects and backgrounds for many levels, and set up games rules.
The package comes complete with 4 games already made on it, to demonstrate the techniques involved. These include: "Slap and Tickle" (set in space), "Outlaw" (a wild west game) "Transputer Man" (with a strong sci-fi setting) and "Celebrity Squares".
There are no promo images for this game
- "SEUCK" -- Informal name
Part of the Following Groups
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Commodore Computing International||Jan, 1988||92 out of 100||92|
|Commodore Format||Oct, 1992||89 out of 100||89|
|Power Play||1987||8.5 out of 10||85|
|Happy Computer||Dec, 1987||82 out of 100||82|
|Commodore User||Nov, 1987||8 out of 10||80|
There are currently no topics for this game.
Battle BallAfter a wave of people attempting to sell SEUCK-coded games to commercial companies, programmer Stoo Cambridge attempted to do so himself. He coded Battle Ball using a slightly modified version of SEUCK to create something which had only superficial differences from the standard. It was sold to Power House but they folded before its release. Cambridge was paid however. The game was lost until being recovered in 2014; it is now available via the Games That Weren't website.
OutifreThe German magazine ASM (Akueller Software Markt had a section in which they reviewed games made and sent in by readers without (respectively in search for) a publisher. In the first installment, they reviewed the game Outfire supposedly made by "Rainbowsoftwareclub" along with a reference address. It scored (average) 5 out of 12 points. As it turned out, it was just a renamed Outlaw, one of the demonstration games shipped with SEUCK... The review can be seen here.
Rip-offIn 1994, an enterprising Polish programmer by the name of Zdzisław Bułka released a Commodore 64 program named Projektuj Grę! ("Design a Game!"), publishing it in Poland through the company Biuro Informatyczno-Wydawnicze. In fact, Projektuj Grę! was the Shoot 'em up Construction Kit, except with the code edited to translate all text to Polish, and with the authorship information changed to credit Bułka. As the original program was rather obscure in Poland, Bułka could hope that few Commodore users would notice the rip-off. "Bułka's" program received a praising review in one of Poland's major Commodore-related magazines, Commodore & Amiga (issue 2/94, pp. 31-32). It was not the first, nor the last C64 program he ripped off and sold as his. Bułka's practices eventually came to the magazine's knowledge and received a scathing criticism in its pages (issue 10/94, pp. 28-29).
- Commodore Force
- December 1993 (Issue 13) – #72 “Readers' Top 100”
- Newsfield Reader's Awards 1987 - State Of The Art Award (readers choice)
Related Web Sites
- Secret of Seuckcess (Feature on how to enhance games created with SEUCK by Jon Wells.)
- The Secret of Seuckcess! (A two-part guide from Commodore Format on how to get the best from the package.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.