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DescriptionSoko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
- "倉庫番" -- Japanese spelling
- "Sokoban" -- Dutch title
Part of the Following Group
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Zzap!||Apr, 1988||81 out of 100||81|
|ACE (Advanced Computer Entertainment)||May, 1988||487 out of 1000||49|
|Computer Gaming World (CGW)||May, 1988||Unscored||Unscored|
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1001 Video GamesSokoban appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
NEC versionThe first edition of Soko-Ban was programmed in BASIC on the NEC PC-8801 computer. It had twenty levels, of which the latter ten had false walls which had to be passed through in order to solve the mazes. This feature was not retained in later ports.
Sharp X1 versionThe X1 version, which is also written in BASIC, features 18 levels. In Level 16-18 the walls are invisible. You have to navigate the level with the help of a minimap in the corner of the screen.
Sharp PA versionThe game also received a port for Sharps PA series of personal assistant devices. It's played on a 96x64 LCD.
Title translationSōkoban means "warehouse duty" in Japanese.
- Commodore Format
- June 1991 (Issue 9) - listed in the A to Z of Classic Games article (Great)
- Power Play
- 1987 - #3 Best MS-DOS Game '87
Information also contributed by Indra was here and FatherJack
Quapil (5475) added Soko-Ban (Commodore 64) on Jul 13, 2003