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Solomon's Key is a clear conceptual influence for this action puzzler. Our hero must guide a ball through a level to the spot marked 'In', by creating and removing blocks to alter its path. The game is prevented from being a pure clone due to the ball, which moves automatically once activated, and can be controlled by using strategically-placed blocks.

Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead.


Spherical Commodore 64 Main menu
Spherical Commodore 64 Puzzle #04
Spherical Commodore 64 Puzzle #01
Spherical Commodore 64 Loading screen

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Critic Reviews Jun, 2005 10 out of 10 100
64'er Sep, 1989 8 out of 10 80
Power Play 1989 77 out of 100 77
The Games Machine (UK) Aug, 1989 74 out of 100 74
Computer Gaming World (CGW) Jan, 1991 Unscored Unscored


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  • Power Play
    • Issue 01/1990 - #3 Best Dexterity Game in 1989

Martin Smith (66870) added Spherical (Commodore 64) on Oct 25, 2006
Other platforms contributed by Martin Smith (66870) and LepricahnsGold (128364)