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Rod Hyde was always determined to produce the most realistic and advanced flight simulations ever, and this early attempt at recreating the Harrier is an example of that. There are 3 skill levels, as well as two practice modes - one for the rudiments of flight and the other for combat. The action-centered nature of the title means that it can be seen as an advanced shoot 'em up rather than a pukka flight simulator.

Acquiring a lock on enemy planes and tanks is made easier by the advanced targeting technology of the planes, and escaping enemy fire is aided by the vectored thrust system. Shooting out the tanks clears ground space to set up your own bases, which must then be defended. VTOL (vertical take-off and landing) is correctly implemented, although more traditional horizontal take-offs should be used when space permits. The full range of weapons are provided; experience will tell you which to use in which situations, based on enemy volume and range.


Strike Force Harrier Commodore 64 Title screen (as Harrier Combat Simulator)
Strike Force Harrier Commodore 64 Title screen
Strike Force Harrier Commodore 64 Enemy plane in sight
Strike Force Harrier Commodore 64 Combat summery

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Alternate Titles

  • "V/Stol Fighter" -- Japanese title
  • "Harrier Flight Simulator" -- Used on Amiga Workbench loading screen

Part of the Following Group

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Critic Reviews

ASM (Aktueller Software Markt) Oct, 1986 8.75 out of 10 88
Zzap! Nov, 1986 68 out of 100 68
ACE (Advanced Computer Entertainment) Feb, 1988 6 out of 10 60
Commodore Format Jul, 1991 1 out of 4 25


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Martin Smith (66869) added Strike Force Harrier (Commodore 64) on Jul 15, 2005
Other platforms contributed by Rola (8304), Kabushi (211150), Martin Smith (66869) and Игги Друге (46422)