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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Commodore 64 Watch out for that critter zipping back and forth
Switchblade Commodore 64 Beginning the game
Switchblade Commodore 64 Title screen
Switchblade Commodore 64 Underground the screen appears as you explore

Promo Images

Switchblade Avatar
Switchblade Screenshot
Switchblade Concept Art
Switchblade Concept Art

Part of the Following Group

User Reviews

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Critic Reviews

Top Secret May, 1993 4 out of 5 80
Commodore Format Jul, 1991 78 out of 100 78
Power Play 1990 72 out of 100 72


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  • Amiga Power
    • May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"

Amstrad CPC version

Amstrad CPC version of the game was very exceptional due to fact that it used (when found) special hardware introduced in the CPC 464 Plus and CPC 6128 Plus models. Scrolling and sprites were handled by this hardware, freeing up processor power and the graphics could use an increased palette of 4096 colours.
Martin Smith (66805) added Switchblade (Commodore 64) on Jul 17, 2004
Other platforms contributed by Indus (900), Kam1Kaz3NL77 (222175), Sciere (608252), Kabushi (237661), Martin Smith (66805) and MAT (206018)