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DescriptionThe Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.
The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.
Part of the Following Group
There are no reviews for this game.
|Top Secret||May, 1993||4 out of 5||80|
|Commodore Format||Jul, 1991||78 out of 100||78|
|Power Play||1990||72 out of 100||72|
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- Amiga Power
- May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"
Amstrad CPC versionAmstrad CPC version of the game was very exceptional due to fact that it used (when found) special hardware introduced in the CPC 464 Plus and CPC 6128 Plus models. Scrolling and sprites were handled by this hardware, freeing up processor power and the graphics could use an increased palette of 4096 colours.
Martin Smith (66805) added Switchblade (Commodore 64) on Jul 17, 2004