Sword of Fargoal Reviews (Commodore 64)
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The Video Game Critic (Oct 14, 2014)
The manual could include more information (like how a Mage can steal my hard-earned spells) but for a game written by a one guy in 1983, I guess you can't expect a tome. The lack of a save and pause is unfortunate, but it won't deter me on continuing my life-long quest to find the Sword of Fargoal.
Info (Sep, 1983)
From the company that did Temple of Apshai, this graphic adventure has a slightly different flavor. At least 20 levels, each starts out dark and is revealed gradually as the wary player makes his way about Treasure, traps, monsters & magic abound, good graphics and sound, entire level is on screen at one time, eliminating frequent disk accesses. Joystick required.