Temple of Terror Reviews (Commodore 64)
There are no reviews for this game.
Our Users Say
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Commodore Computing International (Sep, 1987)
There are some useful facilities built in too, like the BOM command, which when invoked upon an unexpected demise will transport you back one move to give you another chance to beat the trap (hopefully). The only real gripe is that the screen layout can look a bit cluttered at times, with bits of text scrolling at the top of the page and across the bottom, where the screen is split into an action and description area. At rimes quite confusing, room for improvement there please. With over 95 locations it's fair game though and one to keep you at it for many an hour I promise.
Commodore User (Jul, 1987)
In conclusion, what should have been another sparkling adventure from Adventure Soft, is tarnished a little at the edges, for want of that final bit of polish. If you buy it (and I do not suggest that the faults I have described should put you off it if you otherwise like the sound of the game) I would recommend getting the cassette version. This is an in-memory game that can be played with the disk out of the drive. The £5 difference is well in excess of the extra cost of the medium.
Computer and Video Games (CVG) (Aug, 1987)
Marred, but not ruined, by the sort of shortcomings reviewers have been complaining about for years, Temple is not up to the standard we've come to expect from those masters of adventure at Adventure Soft!
Zzap! (Aug, 1987)
But the fact remains that these games are still behind every other release on the market in programming and design terms.