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Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.


Tilt Commodore 64 Rolling your way through the first maze
Tilt Commodore 64 Title screen
Tilt Commodore 64 Don't crash into the doors!
Tilt Commodore 64 Be careful on those sharp turns!

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Critic Reviews

Commodore Format Oct, 1990 93 out of 100 93
Power Play Oct, 1990 68 out of 100 68
64'er Oct, 1990 6 out of 10 60


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A tale of two Tilts

When the game appeared on the cover tape of issue 48 of Commodore Format magazine, the instructions provided were in fact for Genais' unrelated but identically titled game.

Roger Frames

The front cover features a depiction of Roger Frames, Commodore Format magazine's stingy-child character under whose guise they reviewed budget titles.

Unreleased Amiga version

An Amiga version was reviewed by Amiga Power magazine but seemingly not released.
Martin Smith (66869) added Tilt (Commodore 64) on Oct 28, 2004
Other platforms contributed by Martin Smith (66869)