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In Time Machine, the player takes control over Professor Potts whose main profession is building time machines. As terrorists bomb his laboratory, he gets sucked ten million years into the past. During the course of his adventure he will visit five time zones with five screens each.

This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each zone there is one big puzzle to solve in order to get access to the next zone (the ultimate goal is to prevent the time machine from getting destroyed), but constant traveling between the time zones is necessary.

The professor has a limited amount of mini time machines in his pocket which can be placed on a screen for travelling purposes. However, the usage of them is not limited. The action elements of the game consist of enemies which try to hurt the professor. Those can be disposed of by firing an (automatically recharging) electrical discharge. While those action elements are always present, the focus lies on the puzzle solving.


Time Machine Commodore 64 A bird's nest.
Time Machine Commodore 64 I've put the boulders on those holes.
Time Machine Commodore 64 The start.
Time Machine Commodore 64 Cave men - Do you guys know Fred Flintstone?

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Critic Reviews

Commodore Format Oct, 1990 91 out of 100 91
The Games Machine (UK) Sep, 1990 90 out of 100 90
Computer and Video Games (CVG) Dec, 1990 90 out of 100 90
64'er Dec, 1990 5 out of 10 50
Power Play Nov, 1990 32 out of 100 32
ASM (Aktueller Software Markt) Nov, 1990 3.6 out of 12 30


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Patrick Bregger (237108) added Time Machine (Commodore 64) on Jan 10, 2012
Other platforms contributed by Patrick Bregger (237108)