Wayout (Commodore 64)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
Not an American user?


Wayout is an early use of first-person 3D perspective, featuring a small gameplay window but smooth 360-degree movement. You are trapped inside one of 26 mazes (composed of 90-degree direction changes) and must find the exit. The game records how many movement units you use up, and saves the best scores to disk. Up to nine in-progress games can also be saved.

You have a compass and a map-making kit, enabling the game to automatically map the areas you explore. These can be stolen by the Cleptangle beast, but you can chase him to get them back.

You can't push against the wind without finding a special way of overcoming it. Fireflies automatically move with the wind, and can serve as a clue to its direction.


Wayout Commodore 64 I sanked them!
Wayout Commodore 64 Through the exit
Wayout Commodore 64 Narrow paths up ahead
Wayout Commodore 64 Level selection

Promo Images

There are no promo images for this game

Part of the Following Group

User Reviews

There are no reviews for this game.

Critic Reviews

There are no critic reviews for this game.


There are currently no topics for this game.


According to George "The Fat Man" Alastair Sanger, who developed the music for this game with Paul Edelstein, this may be the first game to used layered music, with multiple melodic lines overlaid, that got more exciting as more exciting events occurred in the game.

He says, "There was a bass line and a melody line, playing simultaneously. It was a walking bass line and a 'jazz-scale' melody all over one chord.

"The program would randomly select a 'calm' bassline, play it for however long that lasted (2 bars, 4 bars), then check to see if the players were close to each other or a flag, at which time the program would cue up a 'tense' baseline. The same was happening in the melody line, but tension had to be even higher to cue them up, and the melody lines were shorter...and also unequal lengths.

"The net result created quite a few different variations, as the bass and melody would line up a bunch of different ways due to their staggered start times."
Martin Smith (66870) added Wayout (Commodore 64) on Sep 17, 2007
Other platforms contributed by Orfikus (93)