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Wizard's Crown is a fantasy role-playing game in which the player creates a party of up to eight adventurers and takes them on a quest to retrieve a magical crown from a wizard named Tarmon, who sealed himself and the crown in his laboratory five hundred years ago.

The game features tactical battles, during which the player navigates the party members in turns over the battlefield. Different weapons demonstrate unique characteristics; for example, spears can attack two squares away, flails ignore the enemy's shields, and axes have a chance of breaking them completely. Shields are used to defend against frontal attacks and those coming from whatever side the shield is equipped on. The player can opt to skip these details and have the battle proceed automatically.

Experience gained by characters is spent on skills, attributes and life points. Unlike in most comparable games, classes and their unique abilities are not assigned to the characters, but must instead be "bought" by using intelligence points. The classes are Thief, Ranger, Fighter, Priest and Sorcerer; any of those can be combined with another one for a single character.

Weapons can be imbued with various enhancements. Magical weapons inflict elemental damage (called "injuries" in the game); "Plus" weapons cause extra bleeding, which may affect the character's health, making him faint; "Life Blast" weapons can kill a character in such a way that he cannot be resurrected afterwards.


Wizard's Crown Commodore 64 Sorcerer takes cover
Wizard's Crown Commodore 64 Exploring fields and forests
Wizard's Crown Commodore 64 List of priest prayers
Wizard's Crown Commodore 64 In town

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Critic Reviews

Happy Computer Nov, 1986 85 out of 100 85


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This is known to be the game that had the tactical combat engine that was later tweaked into Pool of Radiance.
Kabushi (211730) added Wizard's Crown (Commodore 64) on Sep 11, 2004
Other platforms contributed by Dietmar Uschkoreit (6027), Kabushi (211730), Yakumo (473) and Belboz (6576)