Wonderball (Commodore 64)

Wonderball Commodore 64 Storyline


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Nerkus the Wizard has kidnapped Sherlie, and transformed her beloved Dave into an iron ball. As Dave, you must set off to rescue her from Nerkus’ castle, by completing the zones that guard a magic door.

Wonderball is a scrolling action game in which you control the constantly bouncing Dave, guiding him over water hazards and spikes, and away from contact with the many meanies he will encounter, such as Fireflies and Gugglies. Navigating a path through the chaos often requires pixel-perfect placement, particularly as enemies come into play based on your position in the level, rather than based on time.

You start with 5 Daves. Entering the yellow Underground sections lets you play a simple game of chance, in which lives can be gained or points gained or lost.


Wonderball Commodore 64 Storyline
Wonderball Commodore 64 Game start
Wonderball Commodore 64 Struggling with the game's controls
Wonderball Commodore 64 Plan ahead to make sure you miss the spikes

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Hello everyone! This is Stefan, the programmer of this old game. I had much fun in developing this game, unfortunately the software company completely fooled me and gave me absolutely nothing for the work. At first, I didn't even know they were going to sell it. I actually find the game here at Moby games some 15 years later. That's weird. And unfair. Well, well, not much can be done to this today. Anyway, thanks for bringing my game up to this website! The game's code was written as pure machine code in the excellent "Action Replay" cartridge machine code monitor. Mostly during nights and evenings. Unfortunately, I have no contact with the other people in the team. I would really enjoy looking at the original game package, never seen it.
Martin Smith (66869) added Wonderball (Commodore 64) on Jan 01, 2007