|Martian Time Slip||MasterMegid (902)|
|One of the forgotten SCUMM games, but its still one of the best||Scott G (793)|
Our Users Say
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||3.8|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.2|
|Overall User Score (29 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Mar, 1989)
In fact, right from the bizarre beginning to the eccentric ending, Zak is compelling, enthralling and utterly hilarious – simply the best action/adventure combo I've seen.
Power Play (Sep, 1988)
Das neue Spitzen-Adventure von Lucasfilm-Games liegt jetzt auch für den C 64 vor. Viel hat sich nicht geändert gegenüber der MS-DOS-PC-Version, die wir in Happy Computer 9/88 getestet haben. Die Grafik wirkt auf dem C 64 allerdings noch eine Spur schöner, weil die Farben besser aufeinander abgestimmt sind.
Jeuxvideo.com (Mar 12, 2010)
Pour qui apprécie le genre aventure, Zak McKracken est un incontournable. Il possède ce parfum d’intelligence et d’originalité, cette générosité ludique et scénaristique, capable de rendre un jeu indémodable, malgré le fossé technologique creusé par deux décennies de progrès.
Computer and Video Games (CVG) (Jan, 1989)
Zak McKraken is definitely worth keeping an eye out for. The only thing that mars it is the large amount of disk access, but maybe that can't be helped. Shame it's disk only - all you cassette owners are going to miss out.
Netjak (Jun 24, 2003)
I'd have to say that this is probably one of the top 5 adventure games I've ever played, with the only ones on the list that top it also being LucasArts games. It's really a shame that nobody writes these games as well as they used to. I mean, every once in a while you get occasional flashes of wittiness, like the, "Max...you're a video game" sequence from Max Payne, but for the most part, nobody's really put together a really solid, witty, intelligent adventure game that wasn't named LucasArts in a long, long time.
Der Sound besteht nur aus kurzen Jingles, und die Grafik scrollt bloß bei der Amigaversion, vom Zeichnerischen her kann sie sich aber nach wie vor auf allen Sytemen sehen lassen. Was die gelungene Menüsteuerung betrifft, so findet sie nicht umsonst im Hause Lucas auch heute nocit fast unverändert Verwendung. Insgesamt kann man also sagen, daß Zak MeKracken in den letzten Jahren erstaunlich wenig an Charme eingebüßt hat.
The Games Machine (UK) (Mar, 1989)
The flash of light created in your mind upon reaching an inspired solution to a particular problem can be dimmed by the slow pace at which Zak and his chums carry out your orders. However, the pictures, animation and messages along the way are sufficiently amusing to render the trek non too arduous.
Commodore Computing International (Feb, 1989)
There is enough in Zak McKracken to keep adventure fans puzzling for hours on end, and the inviting graphical style will mean it is just as appealing to the more mainstream gamers, and I liked it so that must say something for it. Try it, you might well find it opens a new kind of gameplaying (yes, I am sorry but it may mean using your brains, but you'll find Zak McKracken will be worth it).
64'er (Jun, 1989)
Der Sound beschränkt sich auf wenige Effekte. Die Grafik ist recht ordentlich. „Zak McKracken“ ist zu empfehlen, da es Wochen Spielspaß garantiert.
ACE (Advanced Computer Entertainment) (Apr, 1989)
Superlative presentation on-screen, with the game-detail of an ICOM adventure combined with the animation of an arcade game. All versions equally impressive, with the usual exception of IBM CGA.
Commodore User (Jan, 1989)
If you can put up with American humour and the lo-res graphics then who knows, you might find yourself having a lot of fun with the game.
Computer Gaming World (CGW) (Oct, 1988)
If it is not too bold, one could ask that Lucasfilm take this criticism to heart. No malice is intended. Zak Mc- Kracken and the Alien Mindbenders is basically a good game. It simply could have been better. Therefore, here is my shopping list for the next Lucasfilm adventure game. First, until you have unlimited space to work with, pick one location and stick to it. Second, take your time. If you don't have any good ideas for puzzles, wait until you do. Third, go through your games and scrap everything that's tedious and unimaginative. Being aware of cliches like the crystals could save consumers from disappointment. Fourth, get better music and more of it. What would Raiders of the Lost Ark have been without that fabulous John Williams' soundtrack? Maniac Mansion was a hard act to follow, but I'll bet you can still design a better one.