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DescriptionOriginating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.
The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available.
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- "カベール" -- Japanese spelling
Part of the Following Group
|Kill all enemies and dodge their bullets||Amiga||Katakis | カタキス (41927)|
|Zero||Amiga||Apr, 1990||82 out of 100||82|
|Amiga Power||Amiga||Nov, 1991||74 out of 100||74|
|Ultimate Nintendo: Guide to the NES Library||NES||2016||70|
|Commodore User||Arcade||Oct, 1988||7 out of 10||70|
|ASM (Aktueller Software Markt)||Amiga||Feb, 1990||8.2 out of 12||68|
|ASM (Aktueller Software Markt)||Atari ST||Feb, 1990||8 out of 12||67|
|Retro Archives||Atari ST||Oct 28, 2017||12 out of 20||60|
|Retro Archives||Commodore 64||Oct 28, 2017||11 out of 20||55|
|Amiga Power||Amiga||May, 1991||33|
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Version differencesFor reasons unknown the Amiga and Atari ST versions do not have the original level 2, with the scuba divers and a submarine end boss. Instead it skips to the harbour docks level, calling it level 2. Due to this missing level, there only are 4 levels in total.
There are two version of Commodore 64. UK version, although it lacks the coin-op's simultaneous two-player mode and the bizarre little dance-cum-victory-run that the commando does upon completing each level, everything else has been crammed into this conversion. US version has irritating gunfire sound effect, annoying invisible bullet syndrome and lack of frenetic gameplay due to general shortage of on-screen foes.