User Reviews

This could've saved Dreamcast from destruction! Dreamcast Fake Spam (94)
Capcom and SNK strike again! the revolution! Dreamcast Satoshi Kunsai (2085)

Our Users Say

Platform Votes Score
Arcade Awaiting 5 votes...
Dreamcast 15 3.8
GameCube 9 3.2
PlayStation 2 23 3.8
PlayStation 3 Awaiting 5 votes...
Xbox 9 3.3
Combined User Score 56 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
XboxThe Next Level (Feb 24, 2003)
We've come a long way since the first online console network and the end result is quite impressive. Thus far, the level of success and intrigue is very positive. Many are hopeful that online versions of other classic fighters like Super SF2 Turbo or Vampire Savior will soon be added to the mix. That of course is a decision which will be decided among Capcom and Microsoft, and the success of this game could determine any possibilities. Until then, this is as good as it's going to get and the competition is booming. Get on there and engage them - this battle is about to explode. Fight!
GameCubeGamer's Pulse (Nov 20, 2002)
Wow. I really love this game, and have to say that I’m thrilled that I got it. The faithful recreations of all the characters from the days when 2D fighters were their finest is nothing short of a miracle. The extra additions of the grooves and super combos was also a stroke of genius, and now that I look at this tiny little disc, I have to ask myself, “How did they fit it all in there?” If you are, or ever were a fighting fan, you’ll love this game.
PlayStation 2Consoles Plus (Dec, 2001)
Capcom vs SNK 2 est la référence en matière de baston 2D. On retrouve ici plus de quarante personnages des deux éditeurs, et même plus !
PlayStation 2GamersMark (Oct 15, 2001)
No real flaws could be found other then the fact that most characters were reanimated, everyone except for Morrigan from Capcom’s Darkstalker fame, the lack of reanimating makes her look “cartoony” and out of place, and other then that damn 6 button lay out, everything else is problem free, at least, no problems big enough to make anyone reconsider buying this game, few surprises, as well as surprise characters, A great game and an absolute must have among fighting genre fans, mostly because most of us have had those “what if So-n-So fought, So-n-So, who would win?” day dreams.
XboxChrist Centered Game Reviews (Jun 01, 2005)
Overall, I am pleased with this game; the graphics, sounds, and gameplay are all pushed to perfection by Capcom. I've been playing Street Fighter II and its countless clones throughout the years, and this game offers similar controls and the same magnetic personality that classic did when it first hit arcades in 1991. Also, it's got close to fifty (!) playable characters, from two of the industry's most respected fighting game developers. The icing on the cake is the Xbox Live online play for those of you who have the proper setup (I hear it's awesome). In the end, for an old-school arcade freak like me, it's just great to see a 2D fighter on a system that's got more first-person shooters developed for it than should be legal in a single hemisphere. So, folks, if you feel it's appropriate for you, buy this game, or at least rent it. It's a load of fun.
XboxGotNext (Aug 03, 2004)
We've come a long way since the first online console network and the end result is quite impressive. Thus far, the level of success and intrigue is very positive. Many are hopeful that online versions of other classic fighters like Super SF2 Turbo or Vampire Savior will soon be added to the mix. That of course is a decision which will be decided among Capcom and Microsoft, and the success of this game could determine any possibilities. Until then, this is as good as it's going to get and the competition is booming. Get on there and engage them - this battle is about to explode. Fight!
90 (Mar 04, 2003)
Now this is where it gets a little tricky. The graphics are outdated, the music is nothing to write home about, and the controls and the moves are the same thing we have been seeing for years. So why is it rated so high you may ask? Two words: Xbox Live. This takes a game that could easily get boring in a few weeks, and takes it to another level. When you get in a game with no lag, good players, and intense matches, it makes it one of the best experiences you have ever had online. If you even have a small memory of Street Fighter, or if you have been playing 2D fighting games for years, you owe it to yourself to pick up Capcom vs. SNK 2 EO.
GameCubeNintendoWorldReport (Aug 04, 2002)
All in all, Capcom vs. SNK 2 EO is the complete package. The only reason for fighting fans to waver on their purchase is if they are already satisfied with the port they have on the PS2 or DC. Just make sure to be prepared to get used to the GC controller or just go out and buy an arcade stick or a PSX-GC adaptor.
XboxDefunct Games (Feb 14, 2003)
If you can't wait any longer for Soul Calibur 2, and can't buy Guilty Gears X2 because you don't have a PlayStation 2, then this is the perfect game for you. In many ways you have played this game before, but never quite as well put together as it is here. There's a lot of nostalgia involved in a game like this, but given the chance you'll see why this sequel is one of the best playing, looking, and deepest 2D fighting games of the last decade ... and easily makes for a great standard to be beat in the next ten years.
DreamcastDefunct Games (Nov 06, 2004)
In this day of quality 3-D fighters it's somewhat strange to recommend a game like Capcom vs. SNK 2. In many ways you have played this game before, but never quite as well put together as it is here. There's a lot of nostalgia involved in a game like this, but given the chance you'll see why this sequel is one of the best playing, looking, and deepest 2-D fighting games of the last decade ... and easily makes for a great standard to be beat in the next ten years. Good show.
PlayStation 2Gaming Target (Feb 05, 2002)
Visual and sound flaws aside, Capcom vs. SNK 2 adds up to be easily the deepest fighting game for the PlayStation 2. It’s not for those with little patience, only because it takes time to get into. SF or SNK veterans will be right at home, however. The price is only 40 bucks new, compared to most games being 50, so that’s a plus right there too. If you’re an old-school 2D fighter looking for a fix, this game has it. Those who think 2D sucks? Give this game a try, and tell me 2D sucks. Considering the drought of fighters on PS2 for the moment, CVSNK 2 is a must-buy.
PlayStation 2PSX Extreme (Nov 12, 2001)
In the end, PS2 owners who've been craving an excellent 2D fighter must look no further! Capcom vs. SNK 2 is an arcade perfect translation that is very well worthy a purchase. Fans of the genre owe it to themselves to play the deepest of all Vs. titles that Capcom has published so far. Even though the character detail isn't the greatest, the 3D backgrounds and eye-candy effects make up for it. The cast of fighters is huge as there are 45 selectable fighters. The grooves are a great addition, much like the Isms were to SF: Alpha 3. Capcom vs. SNK 2 can be an addictive fighter if mastered, there are few, if any, severe flaws to be found in the game. On top of that it also features a Survival and Edit mode. Capcom vs. SNK 2 is highly recommended.
XboxGameSpot (Feb 13, 2003)
The Xbox version of Capcom vs. SNK 2 EO represents what's possibly the most important achievement in fighting games since Street Fighter II was successfully ported to the Super Nintendo Entertainment System about 10 years ago. While the core game is identical to the three other versions of Capcom vs. SNK 2 released over the last year and a half for the PlayStation 2, GameCube, and Dreamcast, the Xbox version boasts one new feature that neither the previous home versions nor the arcade original had to offer: online play. Good online play. Capcom vs. SNK 2 EO technically isn't the first online-capable fighting game that's ever been made, but it's the first one to get online play right. So, as arcades have dwindled over the years and fighting games have grown less popular along with them, Capcom vs. SNK 2 EO is like a shining ray of hope for the genre.
86 (Dec 16, 2001)
En fin, buen lector, estoy seguro de que este juego te gustará mucho, y si además eres un aficionado a la lucha 2D (que no somos pocos) pues este es el juego de tus sueños. ¡No lo dejes escapar!
XboxIGN (Feb 07, 2003)
Another year, another Capcom fighting game; there's really no stop to their constant recycling of 2D fighters. Every system since the Super Nintendo has seen their fair share of deluxe super champion turbo editions of Street Fighter or Street Fighter-related game, so why stop with the Xbox, right? Well, this time there's actually more than meets the eye. Along with a solid, albeit dated fighting game, Xbox owners will have the privilege of playing their favorite Capcom or SNK character(s) against someone thousands of miles away -- or next door, if that's your fancy -- and the experience is more than adequate.
XboxNetjak (Mar 21, 2003)
Even with the plethora of characters, I still tend to stick with good 'ole Ryu. Why am I telling you this? Simply because Capcom vs. SNK 2: EO is just a re-mastered version of an original classic. While it doesn't fully take the place of my Dreamcast version, the online aspects of EO just make this a great game. Without hesitation, I'll conclude that this is one of the best fighters on the current market (3D or 2D). Renting this is obligatory, and purchasing should easily be considered. The lasting appeal of EO is unmatched. Whether you want a quick pick-up game for a few minutes or an entire night battling it out with others across the wires; EO is just a darn good game.
GameCubeNintendoWorldReport (Oct 18, 2002)
Overall, CVS2:EO is a very solid 2D fighter, and, well, heck, it's the only one on the GameCube, for now. It's a great buy if you haven't already snagged it for another system. 48 characters and 6 grooves should last a person quite a while.
PlayStation 2GameSpy (Dec 17, 2001)
As pretty as the game's backgrounds are and as deep as its fighting system is, this game isn't for the masses. It's not as eye-catching as a Dead or Alive 3 and its depth is certainly daunting. There's a reason that this game attracts huge crowds at hard-core arcades like Sunnyvale Golf Land: this is as strategic fighting game in recent memory. Although most players will enjoy this game for a little while, it's only appealing in the long term for those who are willing to devote some time to learning its intricacies.
DreamcastGamezone (Germany) (Sep 17, 2001)
Wer die klassischen 2D-Prügler im Stil von "Streetfighter" oder "King of Fighters" gerne gespielt hat, wird hier auf ganzer Line verwöhnt werden. Echte 2D-Prügel-Profis gibt es leider nur noch sehr wenige, wer allerdings in das Genre einsteigen will, könnte mit diesem Titel etwas überfordert sein, da er sich ganz klar an Fans der SNK und Capcom Automaten richtet.
PlayStation 2IGN (Nov 06, 2001)
Ahem. I was writing about a game, wasn't I? It was Capcom Vs. SNK 2, and it's a very fine 2D fighter, the broadest collection of characters and fighting options outside of Marvel Vs. Capcom 2. It also has one distinct advantage over MvC, in that it's not a cheap-ass button-hammering pile of snot (even a dilettante such as I can tell that). The only disadvantage to its arrival on PlayStation 2 is the inevitable difficulty caused by the PS2 controller, and with luck that will be remedied by a decent fighting solution soon.
GameCubeDeaf Gamers (2001)
This is a much improved effort from the last title we looked at, Capcom vs. SNK Pro on the Playstation. The loading times are far superior. The graphics are much improved too. The backgrounds look very nice indeed. Some of the fighters look a little too pixelated but this aside, the game looks very good for a 2D fighter. If you are a fan of 2D beat 'em ups then you owe it to yourself to purchase this title.
PlayStation 2GameSpot (Nov 15, 2001)
The real-life competition between Capcom and SNK ended permanently some weeks ago, when SNK officially closed its doors. One of the grandfathers of fighting games has passed away, but it's great that SNK's progeny--dozens of memorable fighting-game characters--live on, along with about as many from Capcom's camp, in the new Capcom vs. SNK 2: Mark of the Millennium. The PlayStation 2 version of this 2D fighting game is essentially identical to the Dreamcast version that was recently released in Japan. As such, this review is mostly the same as that of the Dreamcast import, only it mentions a few points of interest regarding the PlayStation 2 version in particular.
80 (UK) (Mar 10, 2003)
Don't kid yourselves though: the only thing that raises CVS2 up and above the likes of Dead or Alive 3 or even Mortal Kombat: Deadly Alliance is its online element, and I'll only really recommend it until a beat 'em up developed within the last three years makes its mark on Xbox Live. But given that DOA4 is about the only thing on the radar, that could be a while, and there's a world of random strangers out there to dragon punch and throw finely honed verbal abuse at in the meantime. So if you're 'Live', then go ahead, buy it. You probably should, because online play adds more to CVS2 than we'd ever imagined possible.
XboxGamereactor (Sweden) (May 08, 2003)
Hela spelet är mycket bra. Men i takt med att skickliga spelare världen över har hittat brister i spelet känns det som att det har tappat sedan releasen för två år sedan. Det är helt enkelt inte lika spännande idag som det var då. Det har spelmässigt sin överman i spel som Street Fighter 3: Thrid Strike och grafiskmässigt i spel som Guilty Gear X2. Å andra sidan kan man inte spela de spelen via Live, vilket faktiskt ger spelet en extremt mycket högre livslängd. Bra, men inte längre bäst blir mitt omdöme för Capcom vs SNK 2. Inga mer remakes nu Capcom, ge mig en uppföljare istället!
XboxX-Power (Mar 29, 2003)
Met Xbox versie van Capcom vs SNK 2 krijgen we regelrechte arcade conversie van één van de populairste 2D fighters. Het is een rechttoe rechtaan vechtspel waarbij de gameplay in het middelpunt van de belangstelling staat. Wat deze versie zo bijzonder maakt is de Xboxlive optie en de bijbehorende verslavende wereldranking. Dat dit spel furore maakt in de verschillende 2D fighting communities zal wel duidelijk zijn. Een must voor elke fighting fan !
PlayStation 2Super Play (Sweden) (Dec, 2001)
Trots vissa klagomål är dock Capcom vs SNK 2 ett av de senare årens mest kompletta tvådimensionella slagsmål och innebär massor av spel för pengarna. Klassiskt upplägg och ett otroligt innehållsdjup gör detta till ett självklart köp för alla som gillar ett riktigt bråk.
GameCubeDarkZero (2001)
Overall it’s a very hollow gaming experience and it doesn’t push the genre in any new directions, very unfortunate for two brands of such great heritage. This is not to say that it is a bad game, on the contrary it is a very fun game to play, it’s just that’s all it can ever hope to be, a fun game that you play briefly before you go out. Available in bargain bins everywhere and with a great multi player there isn’t any reason why you shouldn’t give it ago. It’s a shame to see no Tag option or the inclusion of any Marvel characters as that would round off the package nicely.
XboxFactornews (Mar 17, 2003)
Si Capcom aurait pu mieux exploiter les capacités de la console au niveau technique, force est de constater que l’on a entre les mains le jeu de baston 2D ultime pour peu que l’on possède un pad S. Sa complexité comble les fans, son mode EO ravit les néophytes et enfin son mode online met tout le monde d’accord. Tout amateur de combat se doit de l’avoir dans sa ludothèque.
GameCubeGamePro (US) (Feb 04, 2004)
Capcom vs. SNK 2: EO introduces a nice feature for newcomers, but its implementation of 'easy operation' is handled as a novelty rather than something that can be expanded upon. That's a shame as the C Stick could have added a new dimension to how combos are handled, but it doesn't help players get any better at the game. Young players who just want to mash buttons have flashier fighting games to choose from as the nuances that distinguish Capcom's fighter will be completely lost on them. Gamers who own only a GameCube can still have fun since it's the only 2D fighter available so far on the system, but all others should pass.
GameCubeGamerDad (Apr 04, 2004)
Ah the wholesome violence of an electrified Blanka, Guile's Sonic Boom, and Chun-Li's lovely hundred MPH kick, that's 2D Street Fighter and it's amazing how, in the eyes of this GamerDad, the once mildly controversial violence (this ain't Mortal Kombat) looks tame and pure today. What Street Fighter means is great gameplay and this is a terrific way to introduce your kids to the fun, timing and skill related smackdown of this terrific fighting game. Best of all it adds all the wacky SNK characters and, if you've got Xbox Live, you'll show them what it felt like when you were a lad, getting smacked around by some tiny anonymous student in thick glasses. Street Fighter – always the great equalizer between bullies and nerds.
GameCube64 Power / big.N / N Games (Sep, 2002)
(PAL version)
An Capcom vs. SNK 2: EO scheiden sich die Geister: Entweder ist dir die simple Grafik des 2D-Prüglers absolut egal, die Steuerung stört dich auch nicht und es kommt dir nur auf die Prügelei an, dann kannst du mit diesem Game gar nichts falsch machen. Oder aber du stehst auf Kämpfer, die nach was aussehen und du willst auch mit der Steuerung zurechtkommen, dann solltest du das Spiel vielleicht erst einmal Probe spielen. Echte Fans schreckt das alles nicht ab, sollte es auch nicht denn sie werden zumindest mit dem Dauerspaß zufrieden sein.
GameCube64 Power / big.N / N Games (Aug, 2002)
An Capcom vs. SNK2: Eo werden sich die Geister scheiden. Entweder du magst diese Art von 2D-Prüglern, oder aber du stehst eher auf Beat‘em-Ups mit einer ordentlichen Grafik. Allerdings müssen sich nur echte Grafikfetischisten angesichts der Pixelcharaktere vorher überlegen, ob ihnen Capcom vs. SNK 2: EO das Geld wert ist. Denn bei diesem Preis und der beiliegenden Memory Card kann man als Best‘em-Up-Fan wohl schwer nein sagen.
PlayStation 2Gamezilla (Nov 27, 2001)
Ultimately, there’s a lot behind CvS2 that I just don’t have the room to write about. There’s a ratio mode that lets you increase and decrease the power level of your fighters to give some variety in a three-on-three two-player match. A color edit mode lets you change the appearance of your fighter. And the list goes on. With a game that only has one gameplay feature, 2D fighting, the extra features that you’ve got to rely on once you’ve beaten CvS2 a few times can really add to the game’s replayability. In this title, you’ve got more than enough options to keep you entertained, including an innovative gameplay addition in the form of the groove modes. Still, given the graphics power of the PS2, the thing I found myself wanting the most were high quality character animations. CvS2 often looks just like the same old sprite fighters we’ve seen over the last few years, and this graphical element really serves to reduce my interest in it.
DreamcastGameSpot (Oct 09, 2001)
The fighting dream match carries on in Capcom vs. SNK 2, an arcade port of the sequel to last year's fighting game that did the unthinkable--it brought together many of the most popular characters from Capcom's and SNK's fighting games. For fans of one company's games or the other's, this was about as outrageous as if Coke and Pepsi were to join forces to make a brand-new cola, or if Sega were to start developing games for Nintendo. Wait, scratch that one. About a year after the release of Capcom vs. SNK, the sense of shock may be gone, but it's still a solid 2D fighting game. The sequel--currently available only in Japan for the Dreamcast, although a PlayStation 2 version is on its way to these shores--is similar. Like most of Capcom's fighting games, it's an incremental enhancement of its predecessor that introduces some welcome new features but just barely enough of them.
PlayStation 2Game Informer Magazine (Dec, 2001)
We all know Capcom and SNK's fighters get rehashed all over the place, yet we still buy them. Why? The gameplay is always spot-on, and each one gets a glossy new finish. Capcom vs. SNK 2 is no exception. Fighting fans will jump right in with no problem. I love the color edit and backgrounds, and the character list can't be beat. It's the same old formula (with lots of broken English), but I'm not quite tired of it yet.
76 (Mar 28, 2003)
Wer Prügelspiele mag, in punkto Präsentation tolerant ist und über einen XBox Live Zugang verfügt, bekommt bei diesem Beat em Up eine Menge Spielspaß geboten. Unter diesen Vorraussetzungen gibt es keinen Grund mehr, sich mit künstlicher Intelligenz zu prügeln. Einzelspieler sollten jedoch nur dann zugreifen, wenn sie auf klassisches 2D oder Capcom bzw. SNK Charaktere Wert legen - ansonsten gibt es deutlich bessere Alternativen!
PlayStation 2PlayFrance (Apr 07, 2003)
Vous l'aurez compris, à part la pixélisation des sprites 2D, il n'y a pas grand chose à reprocher à ce Capcom VS SNK 2 qui rassemble ce qui se fait de mieux en matière de baston 2D. Bien sûr si vous avez toujours été allergique à ce style de jeu, ce n'est pas ce CVS 2 qui vous réconciliera avec le genre. Par contre si vous appréciez un minimum cette baston " old school ", alors CVS 2 est fait pour vous. En gardant le meilleur des jeux de Capcom et de SNK, les papas de Street Fighter ont sans aucun doute créé la référence de la baston 2D.
75 (Mar 11, 2003)
Cette version Xbox rattrape incontestablement celle sortie sur GameCube l'année dernière. Les options sont strictement identiques mais la jouabilité est ici bien meilleure grâce au pad plus ergonomique pour ce type de jeu.
PlayStation (Dec 20, 2001)
En somme ce Capcom Vs SNK 2 s'avère un très bon titre dans la catégorie combat en 2D sur PS2. Son ambiance arcade et ses combats dynamiques devraient faire le bonheur des amateurs des titres Capcom avec en plus quelques nouveautés en terme de techniques et de stratégies grâce à un système de Grooves enrichi par rapport à la version précédente.
XboxGame Over Online (Mar 16, 2004)
Capcom vs. SNK 2 is a great idea for a game, but it's a broken, uninspired mess. It looks okay, the music's fine, and upon first blush, it plays as well as you'd expect it would. The deeper you get into it, though, the less you'll find to keep you playing. There's no "there," there.
GameCubeNetjak (Oct 08, 2002)
The game is great, and I've actually gained more respect for Capcom. None of the problems were their doings, for it was the lack of a viable d-pad that doomed this game from rave reviews. Kudos Capcom, keep up the good work and I wish you more success on the PS2 for this game will never go gold on the Gamecube.
PlayStation (UK) (Jan 03, 2002)
Capcom Vs. SNK 2 : Mark of the Millennium is the peak of the genre, and will probably remain so for a month or so while Capcom readies a competitor from another of its Street Fighter lines. This is one to fuel the addiction then, not to complement that other beat 'em up you play from time to time. On the other hand, if you don't already own a recent 2D beat 'em up, you would be very wise to pick this up. It's especially useful when friends come over as the lowest common denominator sort of entertainment. Now remember, mash the buttons and if you win, refuse ever to play the man again on the basis that he'll cheat. Amen.
Xboxgames xtreme (Apr 07, 2003)
If you’re looking for a good online two-dimensional action fighter, then the King of the oldies is back for another round of ‘Hadoken’s’ at the cost of the standard ‘Live’ package and of course, the game. Not really my cup of tea anymore, I prefer Dead or Alive 2 and not just because the fullness of the polygons. Oh and one more thing, do the SF games seem to be getting longer and longer name wise?
PlayStation 2PSM (Dec, 2001)
If you're a long time fan of this genre, I don't need to tell you to run out and pick up a copy, but for gamers impartial to the genre, I recommend renting it first. Capcom vs SNK 2 is a solid fighter, but in my opinion, it doesn't quite live up to the quality of the KOF or Alpha series.
XboxBordersdown (2003)
As a test bed for the potential of online fighters, Capcom Vs. SNK 2 can be considered a success. Maybe to be expected, the online aspects are not without their problems, yet there are no issues evident that further tightening of Capcom’s netcode couldn’t fix and solid foundations have now been laid for any future plans Capcom have in this area.
XboxGame Freaks 365 (2002)
My recommendation is this. I bought this game for full price when it came out, and I don't feel that that was a mistake. At this point, the game is $20 or below, and any fan of traditional fighting games, or even of SSBM with the GC-ISM, would likely find much to appreciate in this game. I'd suggest getting a copy if you are a fan of fighting games at all.
PlayStation 2Game Freaks 365 (2002)
My recommendation is this. I bought this game for full price when it came out, and I don't feel that that was a mistake. At this point, the game is $20 or below, and any fan of traditional fighting games, or even of SSBM with the GC-ISM, would likely find much to appreciate in this game. I'd suggest getting a copy if you are a fan of fighting games at all.
GameCubeNintendoWorldReport (Oct 02, 2002)
So, is this game a buy? Because of the control, no, it’s not. Unless you’re extremely comfortable with the GameCube’s D-Pad, or you’ve never touched a Dual Shock controller, go ahead and get it, because what you’ll get is one of the better fighting games ever created. If you can somehow eliminate the control problems here, like by using a PS2-GC controller adapter or an arcade stick setup, this game no longer has any control issues, and you’ll be quite happy with it. If you can’t make the adjustments, though, you’re better off getting the PS2 version since it controls like it’s supposed to.
GameCubeGame Freaks 365 (2004)
My recommendation is this. I bought this game for full price when it came out, and I don't feel that that was a mistake. At this point, the game is $20 or below, and any fan of traditional fighting games, or even of SSBM with the GC-ISM, would likely find much to appreciate in this game. I'd suggest getting a copy if you are a fan of fighting games at all.
GameCubeNintendojo (2003)
While there are spurts of entertainment to be had from Capcom VS. SNK 2 EO, its overall presentation comes off a bit over the top. Cringe worthy dialogue, a confusing interface, and general monotony hinder what is otherwise an enjoyable experience. Until these issues are corrected, I suggest both Capcom and SNK pursue solo endeavors. By no means a bad game, ‘EO would have served itself better as a budget title with less features and more replayability, because the .00 used here could be better spent elsewhere. 'EO is strictly for fighting enthusiasts and arcade connoisseurs. Beat him up guys!
XboxThe Video Game Critic (Jun 08, 2014)
It's a flawed experience overall, yet Capcom Vs. SNK 2 EO manages to be a good time in spite of itself.
PlayStation 2The Video Game Critic (Jan 22, 2002)
The controls are pretty straightforward, with the exception of the "groove" systems that let you perform special attacks. There are six different groove systems in all, and I don't understand any one of them - guess I'm just too old school. As far as the audio goes, I wasn't impressed with the cheesy music or the annoying announcer. If you're looking for a 2D fighter, Capcom Vs. SNK 2 delivers the goods, but I think this cow has been milked enough.
XboxGame Revolution (Apr 01, 2003)
Even though Capcom vs. SNK 2: EO for the Xbox is about as fresh as a two-day old bagel, the online capabilities of the Xbox revive this tired title and will hopefully serve as a defibrillator for the entire 2D fighting game genre. Ya-tai!
GameCubeIGN (Sep 27, 2002)
Nintendo fans have waited far too long for a true fighting game, but the wait is finally over with arrival of Capcom Vs. SNK 2: EO for GameCube. The title comes to the console as a port of a port of a port of a port of a port, or something like that -- all based on a classic 2D brawler originally premiered in the arcades. As such, the game is definitely on the dated side from a technical standpoint, but the selection of characters and the fighting mechanics still hold true. The problem, quite a big one, is that the game, requiring precise manipulation on a digital front, just doesn't flourish with Nintendo's GCN controller.
60 (Aug 26, 2002)
Si cette version GameCube semble à priori aussi bonne que les versions consoles qui l'ont précédée, de gros problèmes de jouabilité font que l'on n'éprouve aucun plaisir à jouer. Quant au gameplay simplifié qui est proposé, il ne satisfera certainement pas les puristes, du fait de son manque total d'intérêt. Dommage, car avec une manette appropriée, le soft aurait mérité une excellente notation.
GameCubeCubed3 (Jan 23, 2003)
Street Fighter’s back! Not exactly what we hoped for, but hey, beggars cant be choosy. Problems? Yes, but this is still the best ‘proper’ beat em up you get for your money for the GameCube without a doubt. I wouldn’t really recommend it now though unless you desperately need another beat em up besides Bloody Roar. If you don’t really mind what game you get, as long as it’s good, and aren’t bothered about getting a beat em up, I would avoid this. There are far better games out there worth your wonga.
GameCubeGameSpy (Oct 12, 2002)
At the end of the day, gamers need to recognize that Capcom has done a sterling job with its adaptation of Capcom vs. SNK 2: EO on the GameCube. It has made the best of a bad situation and should not be criticized accordingly. The real tragedy lies in the fact that hardcore and novice fighting game fans alike are likely to be upset with the end results that Capcom vs. SNK 2: EO offers as a video game. And, unfortunately, there's simply no way to get past that.
GameCubeGame Revolution (Oct 01, 2002)
Capcom Vs. SNK 2 EO is largely identical to Capcom Vs. SNK 2, and therefore is largely a decent offering. However, the fact that so little has changed combined with the weak GC-ism either suggests that Capcom thinks GC owners are mental invalids, or that Capcom doesn't think much about GC owners at all.
GameCubeGameSpot (Sep 24, 2002)
There's really not much new in Capcom vs. SNK 2 EO, the first 2D fighting game for the GameCube and the bazillionth fighting game featuring Ken. This particular version of the game is basically identical to last year's Capcom vs. SNK 2 for the PS2, which was basically identical to Capcom vs. SNK 2 for the Dreamcast, which was a perfect port of the arcade version of the game, which was closely based on the 2-year-old original. All these games have pitted the characters from Capcom's and SNK's many popular fighting games from over the years against each other. Two years ago, the idea of a Capcom vs. SNK game was nothing short of unthinkable, as the two companies were seen as close competitors. Now it's a reality, and the novelty is long gone. What's left is by all means a solid fighting game, filled with many likable characters.
XboxGames TM (Feb, 2003)
Live support is a bonus, allowing you to be thrashed by faceless foreigners at will, but at the end of the day you're better off hunting down the superior PlayStation2 or import Dreamcast versions. A flawed version of an otherwise great game.
XboxGameSpy (Feb 16, 2003)
I don't particularly care for Capcom vs. SNK 2. I don't hate it, but it feels like one big missed opportunity that could have been so much more. The characters could have been high-res. The cast could have been more varied and interesting. The music could have been listenable. Yeah, it plays well in a technical sense, but where's the soul? The passion? The game feels like a hollow exercise in 2D fighter creation, lacking the gritty tension of SF3: Third Strike or the out-and-out exuberance of Guilty Gear X2. Capcom vs. SNK 2 should have been a wonderful celebration of each company's storied history, but instead it's a half-baked mish-mash of boring characters, technically proficient gameplay and hideous graphic design. Is it any wonder that this was the last 2D fighter Capcom produced? Anyway, if you like CvS2, this is the best version. If you don't, the addition of online play won't do much to sway you.