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Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner.

Gameplay is platform-based, with 12 (6 in Amiga version) vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.


Captain Dynamo Amiga Level 1 - game start
Captain Dynamo DOS Arriving at another level.
Captain Dynamo Amiga Hidden room message
Captain Dynamo Amiga Level 2 - tortoise

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Part of the Following Group

User Reviews

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Critic Reviews

Sinclair User ZX Spectrum Jul, 1992 90 out of 100 90
Atari ST User Atari ST Nov, 1992 80 out of 100 80
Amiga Computing Amiga Dec, 1992 76 out of 100 76
ST Format Atari ST Nov, 1992 76 out of 100 76
Commodore Format Commodore 64 Nov, 1992 68 out of 100 68
Amiga Format Amiga Oct, 1992 67 out of 100 67
Amiga Joker Amiga Oct, 1992 57 out of 100 57
Amiga Power Amiga Oct, 1992 57 out of 100 57
The Good Old Days (Staff Reviews only) DOS Oct 13, 2021 3 out of 6 50
Polski Portal Amigowy Amiga Apr 19, 2014 30 out of 100 30


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Cancelled successor

A sequel was in development for the C64, by Finlay Munro and Wayne Billingham. Although Finlay was paid for the game, it was never released - Codemasters reputedly had around 20 completed games left unreleased when they abandoned the machine. A near-complete preview build lacking only music, the final level, an end sequence and some tweaks has been recovered by Wayne


  • Commodore Format
    • July 1993 (Issue 34) - Modern Classics: Platformers (It's a Croaker!)

Contributed to by B.L. Stryker (23452), Kabushi (257593) and Martin Smith (78650)
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