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Back of Box - Atari 8-bit/C64 (US):


    In May 1942, Japan decided to expand its plans to isolate Australia by invading the Allied base of Port Moresby. The carriers Shokaku, Zuikeku and Shoho were dispatched to support the invasion group. The U.S. sent the Yorktown and Lexington to meet the Japanese threat. The result of the battle was the sinking of the Shoho with serious damage sustained by the Shokaku. The U.S. suffered the loss of the Lexington and the crippling of the Yorktown. With victory in sight, the Japanese inexplicably broke off battle and withdrew. Thus ended the Battle of the Coral Sea.

    In June, the Japanese launched what was to be a surprise massive assault on Midway. Unknown to the Japanese, the U.S. had already broken its code and had the Enterprise, Hornet and Yorktown poised to provide a rude reception. Caught with their planes on deck fully loaded, the Akagi, Naga and Soryu were literally sitting ducks for the U.S. Dauntless bombers, Japan's consummate debacle at the Battle of Midway marked the beginning of her end as a naval power.

    In later months, the remaining carriers Shokaku and Zuikeku were called on to support the attack on Guadalcanal. No clear winner emerged from the two carrier clashes that followed — the Battle of the Eastern Solomons and of Santa Cruz. In a wider view, however, the U.S. must be considered the victor since Henderson Field never fell.


    CARRIER FORCE™ simulates every last detail of these four major flat-top battles. Every major warship and plane is fully accounted for and accurately rated. Combat is resolved down to the last plane! And just as in the real battles, carriers must turn into the wind in order to launch planes.

    So detailed is this game that you must play flight-deck manager, shuttling up to 36 plane operations — landings and launchings — in one turn (one hour). Planes must also be readied and loaded with the right bombs.

    Real naval warfare conditions are re-created: weather, night time, visibility, inaccurate sightings... Seaplanes must be launched to search the wide Pacific for the enemy. Combat Air Patrols must be constantly sent up to protect the task forces. This is especially important for the Japanese since they do not have radar — a priceless tool available to the U.S. after Coral Sea.

    As complex as this game sounds, it is very easy to play: The computer handles all administrative chores, leaving you to give all the orders and to plot the strategies — just like a real admiral!

    For one or two players. In solitaire, the computer plays the Japanese.

    Contributed by jean-louis (53907) on Oct 29, 2019.