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Ceiling Zero (Apple II)

Ceiling Zero Apple II Title screen


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Developed by
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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Ceiling Zero is a fixed screen shoot 'em up. It features an alien mothership that is protected by the titular ceiling, a power field that the player can't shoot through. The mothership throws various objects onto the screen that will bounce around until the player has shot them all down or he is killed when colliding with them. Once all the objects have been destroyed the ceiling moves down one step and another wave is released. The player's goal is to survive until the ceiling has reached the floor. There are three different kinds of objects and they differ, not only in appearance, but in their speed and how they move. In addition to these there is also occasionally a creature that attempts to land. If it succeeds before the player shoots it down, a life is lost no matter how far from the player it is. Similar to other early shooters the player is restricted to move left and right.


Ceiling Zero Apple II A lander appears - has to be shot before it lands
Ceiling Zero Apple II The mothership enters the scene
Ceiling Zero Apple II Third wave - these are really dodgy
Ceiling Zero Apple II First wave - these are slow and quite easy to shoot down

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User Reviews

Limited Old Fashioned Shooter zorkman (197) 2.8 Stars2.8 Stars2.8 Stars2.8 Stars2.8 Stars

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PC version

In the January 1982 issue of Softline the author stated that he planned to release a version for the then new IBM PC. Whether this version was ever released is not known.
Kabushi (223983) added Ceiling Zero (Apple II) on Mar 11, 2014