DescriptionA vehicular combat game set in a cartoon universe with 12 different environments. Wield a massive chainsaw, giant axe or one of 34 other wild weapons. There are 3 gameplay modes: Smack Attack (smack your opponents to gain points), Gate Relay (Pass the Checkpoints 5 times before your enemies do) and Flag Rally (CTF). 6 playable characters with 4 unlockable guest stars. For 1 to 4 players.
- "Cel Damage Overdrive" -- PS2 title
- "Cel Damage HD" -- PS3 / PS4 / PS Vita / Xbox One title
Part of the Following Groups
- Gameplay feature: Chainsaws
- Genre: Car / motorcycle combat
- Launch title: Xbox (North America)
- Visual technique / style: Cel shaded
|Toon in, drop out||Xbox||Tony Denis (475)|
|IGN||GameCube||Jan 11, 2002||6.3 out of 10||63|
|Thunderbolt Games||Xbox||May 18, 2003||6 out of 10||60|
|GameSpot||Xbox||Nov 16, 2001||5.7 out of 10||57|
|GameSpot||GameCube||Jan 24, 2002||5.7 out of 10||57|
|MS Xbox World||Xbox||Aug 07, 2002||5.5 out of 10||55|
|Game Informer Magazine||Xbox||Dec, 2001||5 out of 10||50|
|Eurogamer.net (UK)||PlayStation 2||May 07, 2003||5 out of 10||50|
|Netjak||GameCube||May 30, 2002||4.9 out of 10||49|
|The Video Game Critic||Xbox||Dec 06, 2001||C-||42|
|Officiel Nintendo Magazine||GameCube||May, 2002||3 out of 10||30|
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Hidden messagesThere are messages from the developers hidden on top of the jungle temple. To see them the game needs to be in an alternate rendering mode.
Microsoft's involvementAccording to a Gamasutra article for Cel Damage, it was initially known as Cartoon Mayhem and was designed as a racing game with cartoon gags and elements thrown in. The game was intended to be published by Microsoft exclusively for the Xbox. Creative differences between Pseudo Interactive and Microsoft led to the former signing a deal with Electronic Arts.
SequelA sequel, Cel Damage 2, was intended to be released in late 2003 and featured a wealth of improvements, including new gameplay mechanics where the player can go on foot and hijack enemy cars. Sadly, it was cancelled due to the original game's lack of profitability and the lack of any interested publishers.
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