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Describing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces.

The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.


Centauri Alliance Commodore 64 At the Academy you can train your characters
Centauri Alliance Apple II Adventuring now that the party is nicely created.
Centauri Alliance Commodore 64 Starting location: Alliance Headquarters at Lunabase
Centauri Alliance Commodore 64 Walking around Lunabase in first person view

Promo Images

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Part of the Following Group

User Reviews

An ambitious but deeply flawed RPG from the end of the 8-bit era. Commodore 64 Jimmy Maher (8)

Critic Reviews

Zzap! Commodore 64 Mar, 1991 80 out of 100 80
Joker Verlag präsentiert: Sonderheft Commodore 64 1992 77 out of 100 77
ASM (Aktueller Software Markt) Commodore 64 Feb, 1991 9 out of 12 75
Power Play Commodore 64 Dec, 1990 72 out of 100 72
64'er Commodore 64 1991 7 out of 10 70


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Character import

Centauri Alliance has the option to use characters from Bard's Tale 1-3, Wizardry 1-3, Ultima and Might and Magic. Even magic items and abilities work, although they are altered to fit into the universe of the game.

Related Web Sites

  • Classic Apple Games (Contains maps of all areas and an overview of spaceport connections.)
  • Lemon 64 (For Commodore 64: game entry database; advertisement; magazine reviews; music; documentation; cover art; additional material.)
Contributed to by ClydeFrog (10546) and Jimmy Maher (8)