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Centropods

Moby ID: 69561
Commodore 64 Specs

Description official descriptions

Centropods is a single screen shooter viewed from the side inspired by the arcade game Centipede where you control a craft at the bottom of the screen and you must shoot and destroy a Centropod. You are able to move your craft left or right as well as forwards and backwards a short distance. The Centropd appears at the top of the screen and moves across and when it hits a sticky glue pod or the edge of the screen then it lowers one place and changes direction. When you hit the Centropod then it splits into two and further shooting keeps splitting it until it is finally destroyed.

The sticky glue pods are scattered in great numbers around the screen and can be removed after various shots to receive bonus points. Also on screen are a spinning alien buzzer which moves around the screen and a hovering saucer which moves across the screen and when shot gets you more bonus points. Once the Centropod has been destroyed then another one appears and this keeps happening until you run out of lives. If you touch the Centropod, buzzer or saucer then you lose one of three lives.

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Critics

Average score: 73% (based on 3 ratings)

Players

Average score: 2.7 out of 5 (based on 3 ratings with 2 reviews)

A superb Centipede clone

The Good
Triple-A game companies such as Atari (under their label Atarisoft) may have released popular arcade games, but this did not smaller companies from releasing clones. One of these was Centropods, a clone of Atari’s Centipede made by two different companies. The VIC-20 version was handled by Rabbit, while the Commodore 64 version was done by Comm*Data. I will be reviewing the former version, which is much better than the C-64 version, which I called out as a blatant rip-off of Cosmic Split.

The game feels and plays much like its arcade parent, but there are some impressive features that are not found in Atari’s game. You’d better not stay in the same spot for too long, or else Pac-Man comes along and tries to gobble you up. Also, the further you progress in the game, the more fast it becomes. When I played my last game, it even got to the point where my experience was like playing a tape on fast-forward, but with the sound on.

I like how Rabbit chose not to draw the graphics in standard PETSCII. All the sprites – including the spider and centipede – resemble those from its arcade cousin. The scores at the top of the screen look space-age, and the number of lives between the two look the same as your gun at the bottom of the screen. The sound effects are on par with those in any other arcade shooter released around the same time.

One thing I like about the game is the way it employs rapid fire. It allows you to hold down the fire button, instantly destroying anything in the laser’s path and finishing the wave quickly. You can use it to destroy the playfield, but what fun is that when you can trap the centipede between two mushrooms?

The Bad
There is nothing wrong with this game at all.

The Bottom Line
Centropods is an excellent clone of Atari’s classic shooter that any VIC-20 user should enjoy, regardless of how much memory they have installed. It retains the same mechanics that made the original great. The graphics and sound is excellent, and the introduction of Pac-Man is neat. Any fans of Centipede should have this in the library. Two thumbs up. Way up!

VIC-20 · by Katakis | ă‚«ă‚żă‚­ă‚ą (43091) · 2021

Basically a rip-off of Cosmic Swarm.

The Good
The title screen is well designed. Just by looking at it, I could see that the game is set in space. Enjoy it while it lasts, because once you press the fire button, you will never see it again.

The Bad
Unfortunately, it gives you the false impression that this is a platform game featuring an astronaut, with UFOs and eyes that watch your every move. In fact it is just a rip-off of Cosmic Split, which I already reviewed here. The game offers no enhancements, has the same exact sounds, and even has similar graphics. At least the status area is cleaned up.

The Bottom Line
Just like some developers at the time, Comm*Data was lazy and took it upon themselves to take PSS’s game and market it as their own. Apart from the nice title screen, there are no other enhancements or improvements to the sound or graphics. Centropods really doesn’t deserve five minutes of your time.

Commodore 64 · by Katakis | ă‚«ă‚żă‚­ă‚ą (43091) · 2021

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Contributors to this Entry

Game added by FatherJack.

ZX Spectrum added by Edwin Drost. VIC-20 added by SnC Museum.

Game added November 11, 2014. Last modified February 22, 2023.