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User Reviews

Get from A to B then Bang! Arcade FatherJack (62733)
Let's go, Mr. Driver, to the bin Commodore 64 Katakis | カタキス (41784)

Our Users Say

Platform Votes Score
Amiga 10 3.3
Amstrad CPC 6 3.4
Arcade 6 3.9
Atari ST Awaiting 5 votes...
Commodore 64 9 2.6
FM Towns Awaiting 5 votes...
Game Boy 8 3.0
Game Gear Awaiting 5 votes...
MSX Awaiting 5 votes...
NES Awaiting 5 votes...
SEGA Master System 5 2.5
Sharp X68000 Awaiting 5 votes...
TurboGrafx-16 Awaiting 5 votes...
Wii Awaiting 5 votes...
ZX Spectrum 7 4.1
Combined User Score 51 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amstrad CPCComputer and Video Games (CVG) (Mar, 1990)
A truly magnificent conversion of the top coin-op, which deservedly earns its current chart position.
ZX SpectrumComputer and Video Games (CVG) (Jan, 1990)
Simply astonishing. All the features of the arcade game come together in the smoothest, fastest, most exciting Spectrum game seen in years. It gets my vote for Spectrum Conversion of the Year - if you miss it, you should be locked up!
ZX SpectrumCrash! (Dec, 1989)
From start to final arrest Chase HQ is rip-roating turbo-charged action all the way
ZX SpectrumYour Sinclair (Feb, 1990)
And finally, there's the sound. I hardly ever remember to mention sound (on most Speccy games it's hardly worth it) but in Chase HQ you can hardly miss it. It's great! There's some very good digitised speech (like "Geddee up!" and "Let's go, Mr Driver!"), nice police siren noises, and lovely touches like the note changing when you go into the tunnel sequences on 128K. And even on 48K there's a good tune! I could carp I suppose. You don't seem to get the nice spin you do in the arcade game, the controls are a bit hard to use with pinpoint accuracy (in fact, it's harder than the coin-op, but then so is driving a real car) and it takes an age to load, but none of those are really faults. All in all, the game's an out-'n'-out winner. As playable as Operation Thunderbolt is, as fun as Power Drift can be and as impressive as Hard Drivin' turned out to be, we're looking at Number One here. No question. It's a bloomin' miracle!
ZX SpectrumYour Sinclair (Jan, 1992)
[Budget re-release] The super-fast and smooth graphics (minus colour), the sound (yes, sound, including digitised speech), the playability, the addictiveness. All this, and practically everything else in the coin-up seemed to have been miraculously squeezed into our rubber keyed chum, just going to show the Spectrum is by no means on its last legs.
A stunning conversion of the all-action crashing, smashing, car-trashing police chase game which contains all the thrills and spills of the original machine.
Atari STComputer and Video Games (CVG) (Jan, 1990)
Looks virtually identical to the Amiga version, contains slightly more speech and is just as playable. If you're a speed freak, don't let this past you.
TurboGrafx-16ACE (Advanced Computer Entertainment) (Jul, 1990)
The PC Engine was designed with games like Chase HQ in mind and this fact shines through in the quality of the conversion. All of the jolly tunes from the coin-op are here and the speed, colours, and quality of the animation are all remarkably similar to the coin-op original. For simple, arcade-style racing frills and spills this is as good a game as you are likely to get any-where on a home system.
ZX SpectrumThe Games Machine (UK) (Dec, 1989)
On its aural qualities alone Chase HQ is worth a look, but considering the game they accompany it's an essential purchase.
ArcadeSinclair User (Dec, 1988)
Chase-race game that'll have you on the edge of your seat . . . assuming that you were sitting down in the first place.
ArcadeCommodore User (Nov, 1988)
The graphics are well up to the standard you'd expect (the other cars on the roads, are particularly varied and detailed). The sounds are good too, though I have to confess that the racket your own siren makes from the second you sight your quarry until you have his hands handcuffed behind his back began to grate fairly shortly. Chase H.Q. has everything a good drivealong should have, and quite a bit more besides. Even without the challenge of the chase, the driving action is excellent, with the car actually lifting off the ground when it goes over bumps and handling well throughout. When you add the run-'em-off-the-road hot pursuit action, well, what more could you ask for. A hit, or I'll eat the Ed's quart of Branston pickle, jar and all.
Game GearComputer and Video Games (CVG) (Sep, 1991)
This version of the game is even faster and smoother than Master System Chase HQ, and it even has a few extras, such as a route map and spare parts which provide extra speed and bump power. Shinobi was the first game that made the Game Gear worth buying - this is the second!
FM TownsGamesCollection (Jun 16, 2008)
Chase H.Q. è tutto qui, un titolo dal sapore Arcade. Puro, semplice, immediato ed impegnativo con una giusta curva crescente di difficoltà. ma la domanda è'è questo Porting? La risposta è scontata... FANTASTICO! Per pura curiosità ho giocato anche alla versione per PC Engine, il quale, per quanto 8bittoso, con titoli come Splatterhouse ha sempre retto alla grande. Purtroppo con Chase H.Q. il divario è avvilente per il prodigio di casa Nec, probabilmente anche per colpa di una conversione, a prima vista, mal riuscita. L'FM Towns ne esce a testa alta, dimostrandosi una volta di più hardware solido e potente!
Amstrad CPCThe Games Machine (UK) (Mar, 1990)
It's nice to know that Ray and Tony are on the still on the job, and Ocean are still producing great games. It just goes to prove that 8-bit versions are better (the Spectrum version was great too!) in some respects than 16-bit ones.
TurboGrafx-16Joystick (French) (Apr, 1990)
L'impression de vitesse est exceptionnelle, l'animation fluide. On pourra cependant remarquer un manque de scrolling du paysage de fond. En effet, celui-ci ne bouge pas sur deux plans comme dans les arcades. Toutefois, la voiture répond bien aux commandes du stick, et l'ambiance de ce genre de poursuite y est parfaitement reproduite. Chase HQ est sur PC Engine, une réussite à deux poils de la version originale.
Spectrum Chase HQ is really fast - thanks to the programming talents of John 'Jobbie' O'Brien. All the neat touches of the coin-op are included, such as the helicopter showing you the way and your car engine's sound changing when you enter a tunnel. One of the best Spectrum racers around.
SEGA Master SystemTilt (Sep, 1990)
Pour son premier programme sur cette console, Taito a particulièrement soigné cette conversion. Battle Outrun (un clône de Chase HQ) ne fait vraiment pas le poids à côté, surtout en ce qui concerne la rapidité de l'animation. Emportés par la vitesse, il n'est pas toujours facile de percuter l'autre véhicule, mais on y arrive grâce aux commandes aussi souples que précises. Incontournable.
AmigaThe One (Jan, 1990)
An impressive selection of the coin-op's music during the attract and introductory sequence gets the pulse racing, but unfortunately there's nothing so impressive during the game - the original Miami Vice- style music has been replaced by slower piece that plods along in stark contrast to the high-speed action. But that's only a minor quibble - capturing the thrills of the original is what counts, and Ocean's conversion has done that admirably.
TurboGrafx-16Génération 4 (Mar, 1990)
C'est l'une des meilleures courses de voitures disponibles sur micro. Certains le trouveront peut-être facile, mais d'autres penseront le contraire. Mais tout dépend de votre capacité à manier le joystick.
Superb use of sound FX - great throaty growls as you pass the other cars on the road, screeches of breaks, and roar of engine as the gears shift and the Porsche accelerates. Graphics are fairly basic - the other cars on the road being particularly disappointing. No complaints about the speed of animation though. It fairly motors along and has a noticeable poke forward when you press space to engage the turbo power.
Game GearPlay Time (May, 1992)
Resümierend bleibt festzuhalten, daß es sich bei Chase H.Q. für den Game Gear um eine äußerst gelungene Umsetzung der Automatenversion handelt.
AmigaThe One for Amiga Games (Oct, 1991)
[Budget re-release] Despite the simplistic graphics, this conversion been nicely presented, and still includes most of the coin-ops playability. Definitely worth a look especially for lovers of high-speed action.
AmigaZero (Feb, 1990)
A fairly good conversion of a very good Arcade original. Driving and violence in the same game. What more could you ask for?
TurboGrafx-16ASM (Aktueller Software Markt) (Apr, 1990)
Gegnüber den Heimcomputerversionen hat CHASE H.Q. zwar im Schwierigkeitsgrad zugelegt, doch das tut dem Spiel ganz gut. Die Motivation ist hoch, die Grafik gut, die Spielbarkeit ausgezeichnet – CHASE H.Q. ist ein Hit!
Atari STThe One for ST Games (Oct, 1991)
[Budget re-release] Despite the simplistic graphics, this conversion been nicely presented, and still includes most of the coin-ops playability. Definitely worth a look especially for lovers of high-speed action.
Commodore 64Commodore Format (Jan, 1992)
Chase HQ deserves you to take it home, load it up and go without sleep until you've finished it. Pity about the jerkiness though.
Atari STZero (Feb, 1990)
Conversion of a brilliant car chase coin-op which could have been better. Mind you, it could have been a hell of a lot worse.
Die Verfolgungsjagd gestaltet sich in jedem Level spannend und sorgt für den richtigen Nervenkitzel zwischen Weihnachtsplätzchen und Silvesterböllern. Und was am erstaunlichsten ist: CHASE H.Q. ist ein actiongeladenes Game, das ohne Ballerei und brutale Fahrkünste auskommt! Ich finde, das sollte honoriert werden!
TurboGrafx-16The Games Machine (UK) (Aug, 1990)
Immediately loses the appeal of the coin-op because Nancy's speech is in Japanese! In-game speech is missing, replaced with good effects but dreary music. Sprites are flat and blocky, backgrounds no better with pathetic colour graduation in the sky. However, it moves smoothly and quickly and gives a good illusion of movement. There are continue plays but even so its difficult to catch criminals in this version.
Atari STASM (Aktueller Software Markt) (Jan, 1990)
Ganz anders sieht CHASE H.Q. auf dem ST aus: Manche Teile der Sprachausgabe sind zwar etwas undeutlich, doch dafür gibt‘s wieder gute Grafiken und eine Animation, die noch um einen Tick schneller als auf dem Amiga ist. Und da CHASE H.Q. Auf dem ST im Gegensatz zum Amiga-Original sogar noch etwas einfacher zu spielen ist, gibt‘s ‘nen Hitstern!
AmigaAmiga Joker (Dec, 1989)
In Sachen Spielspaß macht Chase H.Q. von Anfang an Laune, es ist einfach zu schön, die gesuchte Gangsterkarre zu stellen und anschließend von der Straße zu schubsen. Auch die Steuerung geht voll in Ordnung, wenngleich ein sehr knapp bemessenes Zeitlimit die Sache teuflisch schwer macht. Aber wozu gibt’s die drei Continues? Nur in punkto Präsentation wußte das Game nicht ganz zu überzeugen: Etwas detailfreudiger hätte die Grafik schon ausfallen dürfen, und der verwendete Colorcycling-Effekt wirkt auch etwas altbacken. Dennoch sollte der ordentliche Sound und die starke Motivation für einen der vorderen Plätze im Zieleinlauf reichen.
Game GearSega Does (Jan 01, 2018)
Since the Master System version never released outside of Europe, the Game Gear port is the first time this 8-bit rendition of Chase H.Q. was seen in Japan and the U.S.. My feelings for the game remain the same – it’s a superb arcade racer with a severe lack of content – but since I’m much more inclined to play a game for 10 minutes on a handheld than I am on a home console, I dare say Chase H.Q. is a better fit on the Game Gear.
TurboGrafx-16The Video Game Critic (Aug 21, 2014)
For a game that looks so good the soundtrack is understated. Three continues are provided and you'll want to use them. Chase HQ is rather obscure but I love its brand of old-school racing action.
Commodore 64Your Commodore (Jun, 1990)
As a conversion of the arcade machine, this one isn't too bad at all. The scrolling isn't too hot, however, and there isn't a stunning impression of speed.
Atari STST Format (Feb, 1990)
Despite this, and the fact that the look isn't quite up to the arcade version, it's still a playable conversion that should please followers of the original.
SEGA Master System1UP! (Feb 05, 2007)
Une méthode aussi farfelue qu'extrême, et pourtant, ce n'est pas loin d'être la meilleure pour sauver Chase HQ et l'apprécier. Rien que de se retrouver tout d'un coup avec une sirène de police à pourchasser un criminel pour démolir sa voiture, à la façon d'un hybride de Destruction Derby et Grand Theft Auto avec cinq ans d'avance, vous met du baume au coeur. C'est un jeu fun, mais bâclé, le Columns des courses de voiture, une idée réjouissante mais si modestement exploitée qu'on passe plus de temps à essuyer des larmes en pensant à ce qu'elle aurait pu donner qu'à s'amuser avec le peu qu'il y a.
AmigaCommodore User (Jan, 1990)
A huge disappointment for me, and it will probably be the same for other HQ fans. That said, Ocean will be on to a winner simply by the name.
Game Gear1UP! (Feb 05, 2007)
Puisque la Game Gear reproduit presque à l'identique Chase H.Q. sur Master System, le constat est le même qu'avec sa soeur jumelle. C'est bon mais c'est trop court et trop simple. Il y a des choses sympas, comme le décor qui change après avoir passé un tunnel, ce que bon nombre de jeux de course 8-bit omettent de faire. Mais on aurait tout de même voulu des sensations un peu plus piquantes et surtout un titre un peu plus relevé, un peu plus étoffé. Pas étonnant que Taito ait réussi à le faire rentrer tel quel sur une cartouche de moindre capacité, cela démontre juste à quel point le jeu original était creux. Sega aurait pu faire tenir comme ça dix Hang-On en une seule cartouche, Dieu merci ils se sont abstenus de cette boutade. Comme on l'avait vu avec Super Monaco GP, la brave petite Game Gear n'a pas vraiment été gâtée niveau qualité de ses jeux de course.
The C64 version could easily have been the same but unfortunately the jerky and slow graphics and strident sound don't help matters much. The game is playable enough, but it doesn't really compare to the Spectrum and Amiga versions.
SEGA Master SystemPlayer One (Sep, 1990)
Chase Hq n'est pas le jeu de l'année sur Sega 8 bis, mais mérite quand même une place dans votre logithéque. Il apporte un plaisir de jeu sans détour malgré les nombreux virages... Un conseil, le pad en mains, ne malmenez pas Tony, car il n'aime vraiment pas ça!
Game BoyVideoGame (Nov, 1991)
Uma perigosa quadrilha de assaltantes está tomando a cidade e você recebeu a difícil missão de capturá-la. Mas cuidado! O perigo é grande e toda a habilidade é pouco para pegar os fora-da-lei. É que os bandidos também se encarregaram de roubar velozes carros esportes para a fuga. O único jeito de pegá-los é assumir também um destes fantásticos carros e perseguí-los, batendo na traseira do carro inimigo até destruí-lo totalmente.
TurboGrafx-16Defunct Games (Jun 23, 2007)
While the game is undeniably fun, it's questionable whether or not it has lasting value. Die hard racing fans may be disappointed with only five chases, while casual players may quickly be frustrated with the high difficulty level.
Commodore 64Your Commodore (Mar, 1990)
Nothing is particularly wrong with Chase HQ, but it seems to lack the polish it needs to lift it above the glut of driving games on the market.
SEGA Master SystemASM (Aktueller Software Markt) (Mar, 1990)
CHASE H.Q. entpuppte sich in den diversen Fassungen für die Heimcomputer als ansprechendes Spielchen, denn das Fahrfeeling war hervorragend, die Verbrecherjagd spannend. Auf dem SEGA MASTER ist das Fahrfeeling nicht mninder schlecht, denn die Programmierer haben die nötigen Zoomeffekte und das Vorbeiziehen der Straße wirklich hervorragend auf die 8-Bit-Konsole rübergebracht. Die Backgrounds sind zudem durchweg hübsch, das Scrolling in Kurvenfahrten sauber. Lustig wird‘s dagegen bei Abfahrten, bei denen man die richtige nehmen sollte, um dem Gangsterauto auf die Spur zu kommen. Hier wir die Kurve einfach gespiegelt und flimmert ganz kräftig. Zweites Manko: Der Sound ist furchterregend piepsig und sollte schleunigst abgestellt werden.
Game BoyRaze (Jun, 1991)
The graphics are good, if not particularly detailed, but they do scroll smoothly at a fast speed. All the tunes are there, but no speech. The Game Boy version remains faithfully to the original in all respects, even its short term playability (completed on my third go!). So unless you're an inexperienced gamesplayer, I would steer clear (geddit?).
Game BoyASM (Aktueller Software Markt) (Mar, 1991)
Die Grafik ist naturgemäß nicht so gut, wie auf den Computern, aber doch recht gut, wenn man die beschränkten Möglichkeiten des Game-Boys bedenkt. Das Scrolling ist gut und flüssig. Der Sound ist gefällig, bis auf das Motorengeräusch, das nicht so richtig überzeugen kann. Im Ganzen recht nett gemacht aber es gibt Besseres.
60 (Aug 07, 2017)
Overall Chase H.Q. is incredibly short with only five levels. That’s the perfect length for someone looking to kill time in an arcade or grocery store but for a home release is lacking. Especially when you can brute force your way through it in about 15 minutes. There is a hidden sixth stage but you’ll need to amass over 5 million points to see it. That will require you to go through at least 3 loops and I don’t see anyone going to the trouble. As a port this version of Chase H.Q. turned out pretty great. But as a game it needs more meat on its bones.
ArcadeAll Game Guide (1998)
A game of Chase H.Q. is a good time. It combines good driving and strategic maneuvering with mindless crashing and nonlethal force. It is not the best game of 1988, but it is a good one.
SEGA Master SystemGamesCollection (Nov 23, 2007)
Sicuramente una conversione un po deludente, il Master System ha fatto vedere ben altre capacità. Comunque un titolo che può risultare divertente.
SEGA Master SystemSega Does (Jan 01, 2018)
Drive fast. Chase cars. Upgrade your ride. These three ingredients make for the perfect arcade racer formula. Indeed Chase H.Q. is one of the most satisfying racing experiences on the Master System – and this fact makes its obscenely short length all the more depressing. I understand the arcade game only had five levels as well, but surely Taito could have added a few extra missions for the port? Either that or increase the game’s difficulty; even the last couple missions are a breeze if you have enough points to equip the Supercharger. Chase H.Q. thrills while it lasts, but there’s just not enough content to satisfy my urge for speed demon, feathered-hair-flying, wind-beneath-my-wings justice.
AmigaPower Play (Mar, 1990)
Revolution in der Verbrechens-Bekämpfung: Bei der gleichnamigen Automaten-Umsetzung flitzen die Beamten in einem gepanzerten schwarzen Porsche über die Straße und rammen verdächtige Fahrzeuge in den Seitenstreifen.
SEGA Master SystemThe Games Machine (UK) (Sep, 1990)
The graphics are simplistic, with blocky car sprites and very little in the way of roadside detail. Movement is fast, but is far too easy. By purchasing parts like a super charger, bumper and extra turbo, villains can easily be caught. A disappointing release.
Commodore 64Zzap! (Feb, 1990)
The coin-op name lures you in but the drab Spectrum appearance is a definite turn off. An anti-climactic release.
For such a game, it would probably have been a good idea to have two completely different kinds of level alternating: chasing the criminal by car, and then something else to arrest him. Plenty of room in the 'arcady' genre for alternatives - and each would have lightened the gameplay up significantly. Too bad, because the mediocre driving alone just doesn't cut it.
Game BoyNintendo Magasinet (Sweden) (Aug, 1991)
Chase H.Q. är ett jätteroligt spel. I arkadhallen åtminstone. Den här versionen till Game Boy lämnar en del övrigt att önska. Game Boys lilla skärm är alltför liten och enkelt för att kunna göra ett spel av den här typen rättvisa. Man får ont i ögonen efter väldigt kort tid. Vi väntar nog till Chase H.Q. kommer till SuperNES här på redaktionen
Game GearGamers (Germany) (Aug, 1992)
Schnelles Rennspiel mit Action-Einschlag. Kompetente Umsetzung des Automaten-Hits. Nach dem ersten schweren Level wird's sehr leicht - was soll der Blödsinn?
Game BoyVideo Games (Mar, 1991)
Technisch ist die Game-Boy-Adaption des Automatenerfolgs gelungen. Bei guten Lichtverhältnissen kann man die Hindernisse problemlos erkennen; die 3-D-Grafik ist fließend und sorgt für ein schneidiges Fahrgefühl. Der Autoverfolgungsjagd geht langfristig aber etwas die Luft aus. Von Mission zu Mission gibt's zuwenig Abwechslung; das ständige Gasgeben und Ausweichen bietet nicht gerade eine Herausforderung für lange Monate. Wer hingegen eine umkomplizierte Zwischendurchraserei sucht, wird mit Chase H.Q. durchaus zufrieden sein: Ein Rennspiel der Mittelklasse.
Atari STST Action (Sep, 1993)
Even though you've got five suspects to apprehend. I really can't imagine the gameplay keeping you holding on for much longer than the first two!
TurboGrafx-16Power Play (May, 1990)
"Chase H.Q." hat mich schon als Spielautomat nicht sonderlich begeistert (obwohl ich leidenschaftlich gerne "Miami Vice" anschaue). Allein die schöne 3D-Grafik war für mich ausschlaggebend, ein paar Markstücke zu investieren. Trotz meiner ohnehin skeptischen Erwartungshaltung hat mich die PC-Engine-Umsetzung enttäuscht. Die 3D-Grafik ist zwar flott (sogar etwas zu schnell und damit unübersichtlich), aber ziemlich rucklig, und das Spielgefühl läßt arg zu wünschen übrig.
Game BoyMean Machines (Mar, 1991)
I had very high hopes for this, but they were dashed as soon as I saw the unrealistic, jerky 3D graphics and heard the incredibly awful sound. Playability is very low due to an awful control method, and all it takes is a few good goes to put you off playing for good.
Game BoyPower Play (Jun, 1991)
Die 3-D-Grafik ist flott; allerdings erkennt man die Hindernisse und anderen Fahrzeuge nur bei guten Lichtverhältnissen rechtzeitig. Das Spielprinzip bietet auf Dauer keine Abwechslung, wodurch die Motivation leidet.
WiiNintendo Life (Jul 29, 2008)
Chase HQ might have been considered a very playable arcade game two decades ago, but it's one of those games that just hasn't aged very well over the years. Unless you just have to own every racing game that's released or you're a big fan of the arcade classic, you might want to pass on this outdated action racing title.
Commodore 64Computer and Video Games (CVG) (Mar, 1990)
Poor is a polite term to describe the incredible sluggish pace of the gameplay.
AmigaAmiga Power (May, 1991)
It looks as tired as Miami Vice.
SEGA Master SystemPower Play (May, 1990)
Vorletzten Monat habe ich dieses Programm schon einmal gespielt, allerdings unter dem Namen "Battle Out-Run". Ersatzteile für den Wagen, Nitro-Zusatz, Gegner rammen – alles ähnlich wie vor zwei Monaten. Die ungenaue Steuerung und das konfuse Gegner-Verhalten wurden der Vollständigkeit halber mit übernommen. Lediglich die Grafik wurde etwas geändert (wenn auch nicht zu ihrem Vorteil). Die Musik ist sogar noch eine Spur schlechter. Leider muß ich wieder mal sagen, daß es ein Modul mehr gibt, das nicht in eine Sega-Sammlung gehört.
Game BoyGame Zero (Sep, 1992)
Come on Taito! You can do better than this! This version of Chase H.Q. has got to be the most visually boring game I've seen on the GameBoy. Average game control, blah graphics, and not too exciting sound make this a game I think can be passed up. There are hoards of better driving titles than this out now... check them out instead.
Game BoyComputer and Video Games (CVG) (May, 1991)
Oo-er! Someone's definitely made a cardinal cock-up when it came to converting Taito's car chase coin-op onto the Gameboy. We're talking hideous 3D graphics, wobbling sounds and almost non-existent playability. Ignore the big name and leave this cart well alone.
Game BoyNintendo Land (2003)
Now all I have left to say is, DON'T BUY THIS GAME!!!! It is worst $20 I've spent. Oh ya and I'm selling it so if any of you fell that you need to waste $20 bucks e-mail me : )
20 (UK) (Sep 09, 2008)
The problems are compounded by sluggish controls and wretched scrolling combined with incredibly fast speed. The speed isn't really something to shout about, since the game only uses about four frames to show cars getting closer, while the jittery scrolling makes corners a real chore and the moments when the road forks are reduced to ugly glitchy flickers. When Pitstop II, a C64 racing game from 1984, is both smoother and more playable than a 1992 arcade conversion, you know something went terribly wrong.
Commodore 64The Games Machine (UK) (Feb, 1990)
This version shows how bad conversions can be. Buy Turbo Outrun instead.
Commodore 64Retro Gamer (Jun, 2004)
I’m more than happy to consign the C64 version of Chase HQ to the Hall of Shame. It may even provide inspiration for those people wishing to enter this year’s Crap Game Competition. Remind yourself of how bad it was, if you dare.
Commodore 64ASM (Aktueller Software Markt) (Jan, 1990)
Auf dem Amiga ließ sich die Verfolgungsjagd dank nett animierter Grafik und Soundunterstützung gut an, doch auf dem C-64 wird‘s grausig ohne Ende. Das beginnt schon bei dem PC-mäßigen Piepstitelsound, geht über die krückstocklangsame Animation der Grafik und endet bei den monochromen Sprites, die anscheinend 1:1 vom Spectrum übernommen wurden. Und das alles in einem ekelerregenden, das Game unspielbar machenden Ruckeling! Wer es trotz dieser programmiertechnischen Hindernisse schaffen sollte, wenigstens den ersten Feindwagen zu erreichen, wird seines Lebens trotzdem nicht froh werden, denn das Auto ist kaum einzuholen! Ehrlich, die C-64-Fassung ist an Mängeln kaum zu überbieten und verdient damit den Titel des KONVERTIERUNGSFLOP DES MONATS!
ArcadeYour Sinclair (Dec, 1988)
Wheeeeeeee! I've finally found a race game that's better than OutRun. You don't believe me? Then check this out. Chase H.Q. runs more smoothly than the Sega classic, its graphics are more detailed, the sound is more lifelike and it's even got a game attached to all of that high speed driving!