Chase H.Q.

aka: Taito Chase H.Q., Taito Presents Chase H.Q.
Moby ID: 9832

[ All ] [ Amiga ] [ Amstrad CPC ] [ Arcade ] [ Atari ST ] [ Commodore 64 ] [ FM Towns ] [ Game Boy ] [ Game Gear ] [ MSX ] [ NES ] [ SEGA Master System ] [ Sharp X68000 ] [ TurboGrafx-16 ] [ Wii ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 68% (based on 50 ratings)

Player Reviews

Average score: 3.4 out of 5 (based on 86 ratings with 2 reviews)

Let's go, Mr. Driver, to the bin

The Good
The game was a hit in the arcades. This was no ordinary racing game. Catching up to the criminal and smashing his car until he pulls over was a joy for me. Ocean decided that they would be behind the home versions, so they had to be good. Right? Not really, for the Commodore 64 version anyway.

The Bad
Let's start with the one thing that is noticeable in the game: the sound. The only pieces of music are poor and doesn't take full advantage of the C-64's SID chip. The theme still plays even when you start a new game, so you would think that this would continue to the end of whatever stage you're on, but no. It just cuts out whenever you speed up or use a turbo boost.

As for the sound effects, the only noticeable things are the engine which actually sounds like a vacuum cleaner, and the skidding tires sound like a burglar alarm. Why didn't Ocean just add an option to toggle between music and effect, like they did for Total Recall? Finally, the Amstrad and Speccy versions share one thing in common with the original coin-op. There is speech in the game, as well as the coin deposit sound. Too bad the C-64 version has none of this.

Then there is the graphics, which look nothing like those depicted on the back of the game box. What Ocean did was port the monochrome graphics from the Speccy version into the C-64's, but chuck in some colored sprites that are already blocky by default. There are five stages in the game, but the layout of all of them is is the same, so unless you took notice of the stage number before you play it, you will hardly notice a difference. The scrolling is very weak as well.

The Bottom Line
Ocean established itself as a software company in the Eighties, and went on to create titles such as Head Over Heels, Batman, and Wizball - all of them popular hits. They also handled conversions of successful coin-op titles, like Chase H.Q. Having said that, it is surprising to see they released this abysmal Commodore 64 version. Apart from the tape loading theme, which is the highlight, the graphics and sound are pathetic. I recently read in Retro Gamer #5 that Ocean fired most of its C-64 programmers over this and produced a far superior version of the sequel. If you are looking for a best racing game for the C-64 that involves you doing something other than racing, this is not it.

Commodore 64 · by Katakis | カタキス (43091) · 2012

Get from A to B then Bang!

The Good
The seaside in the 80s was a wonderful place full of amusement arcades and many many arcade machines. Choosing which one to put your money in meant companies had to grab you with either amazing graphics or something apart from a joystick. To me the biggest draw to a game was if it had a steering wheel or a gun and those steering wheels drew me closer. Most driving games of the time was about getting From A to B within a time limit avoiding the other vehicles on the road either in a race or impressing your girlfriend (Out Run).

Chase H.Q. starts off like any other driving game, driving within a time limit, but with a slightly different angle to catch an accused criminal in an other vehicle. As you drive you have the usual avoid the other drivers and don't stray off the track style of gameplay but you do get halfway through a level and a decision to go left or right dictated by a large arrow. The wrong turn means you have to drive a longer route. Even three turbo boosts were thrown in if you find yourself lagging behind.

After careful driving and speed you catch up to the accused criminal. And then BANG! the game changes, you have to smash into the guys vehicle as your sirens blare within a new time limit. Instead of avoiding vehicles like you've been doing for so long in driving games you can actually smash another vehicle (granted you need to avoid the other road users still). You have to fill a damage meter to stop the vehicle and apprehend him.

The Bad
The main problem is the same as the majority of Arcade games, they gently ease you into the game before turning very hard thus the game becomes a short but sweet experience. Like most arcade games you either became a Gaming God or had a pocket full of change to get extended enjoyment from it.

The Bottom Line
A very smooth fast driving game with the added twist of having to smash the criminals vehicle when you catch him up.

Arcade · by FatherJack (61785) · 2014

Contributors to this Entry

Critic reviews added by Jo ST, S Olafsson, piltdown_man, lights out party, Tim Janssen, Riemann80, Hello X), FatherJack, Alsy, Patrick Bregger, SoMuchChaotix, chirinea, SlyDante, Wizo, Scaryfun, RhYnoECfnW, Terok Nor, Mr Creosote, Jacek Grzondziel, Tomas Pettersson, Ritchardo, yenruoj_tsegnol_eht (!!ihsoy), Big John WV, CalaisianMindthief.