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Chip's Challenge Screenshots

User Screenshots

Amiga version

Title screen
First level
Level 2 - Lesson Two.
Level 3 - Lesson Three.
Level 4 - Lesson Four.
Level 10 - Brushfire.
Level 20 - Tossed Salad.
Level 35 - Lemmings.
Level 40 - Floorgasborg.
Level 50 - Dig Dirt.
Level 55 - Potpourri.
Level 60 - Scoundrel.
Level 64 - Spooks.
Level 72 - Reverse Alley
Level 91 - Jumping Swarm.
Level 99 - Catacombs.
Level 100 - Colony.
Level 121 - Perfect Match.
Level 131 - Totally Unfair.
Level 143 - Stripes.
Level 144 - Fireflies.

Amstrad CPC version

Title screen
Opening story
Starting lesson 1
Finished the first lesson.
Starting lesson 2
I fell in the water
I will need to avoid those monsters.
Starting lesson 3
I finished lesson 3
Starting lesson 4
If you finish all the lessons, you can take Melinda to the Bit Busters e-prom.
Awww! Isn't that sweet?

Atari ST version

Legal bit
Title screen
Plot information
Plot part 2
Game start
Opened the doors to get the chips, and the keys for other doors
Each level's tasks are explained on the ?
Not really possible to lose that level
Level 2 is though
Points bonus screen
Level 3 has many power-ups, needed at different times
Level 4 is based around toggles
For example, now there are some blocks...
And now there are some others
Some of these blocks hide chips, this one hides death
More toggles, to help you get through here
Now they've been moved
Level 5 - get past the fireball as it follows a pre-set loop
Not everything is as it seems on here
Found the chips in a line
The central blue blobs are teleports
There was a path to those, but I inadvertently blocked it
So I can't complete the level this time
This level is basically a chase effort of timing
Level 9
You skid across the blur, so plan your path carefully
How generous
This level is an elaborate maze
The fire makes it less rigid

Commodore 64 version

Melinda's challenge
The first screen
Push blocks into the water to create bridges
Avoid the monsters
Use the water shield to walk over water
Reading a hint
Stepping on a blue button to move the red walls
Fire hidden under a block
Operating the green button to trap a clone
Touch blue tiles to find out whether they are traversable
Depending on from which direction you step on them, teleporters teleport you to different places
Title screen

DOS version

Title screen (VGA)
Level 1 (VGA)
Title screen (EGA, Tandy)
Level 1 (EGA, Tandy)
Title screen (CGA)
Level 1 (CGA)
Title screen (Hercules)
Level 1 (Hercules)

Lynx version

Loading screen
Title screen
The story!
Level 1
Level 1 complete
Level 2
Stepping on a question mark displays some important information.
Level 3
Level 4
Fun with switches
Level 5 - mind those bombs!
Level 6
Level 7
Level 8 - angry giant denture
Level 9 - fire and ice

Windows 3.x version

Starting the game
Getting some chips in Level 37

ZX Spectrum version

Title screen
Opening story
Starting lesson 1

Official Screenshots

  • Chip's Challenge Screenshot
  • Chip's Challenge Screenshot
  • Chip's Challenge Screenshot
  • Chip's Challenge Screenshot
  • Chip's Challenge Screenshot