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Chulip

Moby ID: 26767
PlayStation 2 Specs
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Description official description

A young man and his father are the newest residents of Long Life Town, a strange little town with even stranger characters. It is here that he meets the girl of his dreams - literally. But she wants nothing to do with him. The young man's mission is to improve his reputation among the many inhabitants of the town until they allow him to kiss them, and impress the girl of his dreams with his acts of kindness.

Chulip is primarily a puzzle-solving adventure with a few role-playing elements. The player can freely explore the town, trying to figure out what to do next and how to do it. Kissing people is not as easy as it may seem; actions required to allow a person to be kissed range from waiting for the right moment to more difficult and branching puzzles like helping someone find a job. The more people the hero ends up kissing, the higher his heart meter goes, which allows the player to progress through the story and attempt more challenging tasks.

Approaching angry townspeople, doing something they don't like, or injuring himself through various means will take away the protagonist's hearts. When all his hearts are gone, the player must restart or restore a saved game. Hearts can also be regained by sleeping, eating, and certain other tasks. Money is earned by kissing Underground residents (who only show up at certain times of the day), or by selling items found in the garbage. It can be used to buy various items that may help the player get further into the game, or train tickets to travel to new areas.

Created by a team that has split off from Love-de-Lic, the game shares many stylistic and gameplay-related traits with Moon: Remix RPG Adventure (the overall goal of making people happy, exotic characters, "gibberish" language with subtitles, day and night cycle, character schedules, etc.).

Spellings

  • チュウリップ - Japanese spelling

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Screenshots

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Credits (PlayStation 2 version)

32 People · View all

Director Scenario
Main Programmer
Illustration
Animation
CG Chief
MusicSound
PlanningScenario Assistants
CG Designer
Sub Programmers
Accounting
Promotion
PR
Design Director
Sales
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  • Long Life Cinema
[ full credits ]

Reviews

Critics

Average score: 58% (based on 11 ratings)

Players

Average score: 3.6 out of 5 (based on 12 ratings with 1 reviews)

Kiss people for money and health or die!..

The Good
You are taking a stroll through a quiet town at night, trying to avoid a maniacal, robotic, permanently smiling policeman who will shoot you on sight. Suddenly a teacher who looks like a midget imbued into a telegraph pole runs towards you, shouting gibberish. You decide to take a back alley and put your ear to the sewer manhole. You discover that a turtle lives underground, dreaming of naked people. But you have no time, because you need to assemble four dictionaries in order to kiss an alien. You barely escape a crazy purple dragon who has occupied a children's playground with a map of Japanese railway encrypted in the sand. You decide to head home for now, and on the way try to kiss a girl you are in love with, but get slapped and lose five hit points. Oh, well. Diving into a trash can, you console yourself with a potato, then open the door to your house, greet your father, and go to the toilet to save your game and end your day in Chulip.

The above paragraph can only give you a shadow of an idea of the incorporated weirdness that is Chulip. However, though this game must have appeared foreign and bizarrely unique to Western audiences, in Japan it represents a venerable tradition of strange, yet artistically inspired adventure games with very unusual RPG elements, all going back to the seminal game Moon. As far as I know, the only game in this style that was released in the West besides Chulip is Chibi-Robo.

Like other Moon-inspired games, Chulip is essentially a puzzle-solving adventure with a RPG angle, which is truly unlike anything you have ever seen. In Moon you saved the souls of monsters defeated by a virtual RPG hero, and gathered "love points" instead of experience; in Chulip, you level up by kissing. Yes, that's right, kissing. There is no combat in the game, but money and sufficient amounts of health are needed to solve the main quest, and these can be increased almost exclusively by kissing the residents of the wackiest, most grotesque town ever conceived for a video game.

But don't think that all you need to do is just walk up to a person and kiss him or her. Inhabitants have their own preferences, which are anything but easy to discover, and you'll have to work very hard to find the right approach. Sometimes you just need to be in the right place at the right time; but more often than not, you'll have to collect items, bits of information, and closely follow the schedule of a character to land a successful kiss. There is a fully functioning internal clock in the game; characters have detailed, elaborate schedules, the scenery changes all the time, and the town, despite the somewhat minimalistic graphics, feels vibrant and alive.

Walking around the town, collecting strange items, learning everything possible about everyone, listening to latest rumors, and trying to solve the mind-boggling kissing tasks can become quite a fascinating experience. The game is consistently bizarre and refreshingly different from anything else out there; everything in it seems to serve the same purpose: be weird. From the edgy, jazzy music to the impossible character design (everyone is widely disproportional at best, and in many cases only marginally human), hilarious, nearly hysterical "gibberish" voice acting and logic-defying puzzles - every single design element rejects tradition and conventions, and challenges the player in different ways.

The Bad
The graphics may turn off some people because of their very "old school" appearance. It would have been nice to have more advanced 3D and a rotatable camera. Also, while the characters are charming in their "blockiness", the backgrounds are for the most part fairly bland.

The game's big problem becomes evident when its own wackiness turns against itself. The designers showed much inspiration creating the game world, its inhabitants, and the original premise, but they didn't stop there: apparently, they decided that lack of logic and weirdness always equals fun, no matter how ill-conceived they may be when applied to gameplay. As a result, their imagination traveled way too far, turning the simplest tasks in the game into torturous exercises in clueless frustration.

Much of the gameplay in Chulip consists of solving the main quest in an adventure-like fashion, by taking to people and gathering clues; in addition, you'll have to kiss as many people as possible to gain the much-needed money and extra health. However, in many cases it is next to impossible to figure out what needs to be done in order to make a person agree to kiss you. Most of the solutions stubbornly oppose anything resembling logic and can be figured out solely through trial-and-error, made even more aggravating due to the game's strict time constraints. Time passes very quickly, and since most inhabitants can be encountered only during a few select hours, you will find yourself constantly hurrying, being late, and having to wait another day.

To be fair, it's not as bad as in Endnesia. The publishers of the US version included a walkthrough of sorts in the game packaging. Unfortunately, it is more than likely than you'll need to consult this walkthrough many times to put an end to aimless wandering and frustrating attempts to do something constructive in the game. Obtuse puzzle design has ruined many adventure games, including Chulip.

The Bottom Line
Chulip is too quirky, too crazy, too unique to ignore, and bathing in its sheer unstoppable wackiness can be almost perversely pleasurable. But its wild creativity does not really make up for its gameplay-related idiosyncrasies. Dying from dumpster poo or amorous rejections would have been acceptable if the game were a solid, cleverly built adventure - which, unfortunately, it is not.

PlayStation 2 · by Unicorn Lynx (181775) · 2015

Trivia

Awards

  • Game Informer
    • January 2008 (Issue #77) - #7 in a Top 10 of Worst Games of 2007

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Identifiers +

  • MobyGames ID: 26767
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Contributors to this Entry

Game added by Jamesman.

PlayStation 3 added by Sciere.

Additional contributors: Big John WV, DreinIX, Patrick Bregger, Zhuzha.

Game added March 25, 2007. Last modified February 22, 2023.