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Citadel (Commodore 64)

Citadel Commodore 64 Loading screen


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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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Citadel is a comparatively slow-paced shooter that emphasizes planning and careful movement over fast reflexes.

On a planet that was thought to be uninhabited, an underground city complex has been discovered. The player's task is to explore this city with a remote-controlled hoverdrone, called Monitor, while trying to avoid its automatic defense systems.

Monitor is controlled from a top-down perspective and can only be moved into four directions, holding down the fire-button enables it to shoot in eight directions. There are various stationary and moving enemies that activate when Monitor gets close enough and start shooting when it moves. Some can shoot in four, others in eight directions, while others only try to ram the monitor or attack with homing shots.

Pressing the fire-button twice and then holding it activates a capture probe that can be used to pick up items, operate switches and control hostile drones. Drones under Monitor's control follow it around and can be used as a shield against projectiles, a battering ram against other drones or a plug to prevent more enemies from emerging from a trap. Captured movable drones automatically move into the direction Monitor is firing in, but can also be locked in a relative position by pressing the space bar. In order to be able to capture a drone, a certain amount of energy is needed, depending on the type of the drone. Items to replenish energy can be picked up as well as better weapons like rapid-fire or two- or three-way fire.

There are eight cities to explore, each consisting of two floors connected via lift shafts. Usually, reaching the exit of a city involves going back and forth between both floors and deactivating various beam generators that block the path.


Citadel Commodore 64 Using the double shot - combat against many enemies should be avoided
Citadel Commodore 64 On the second floor of the first city. The drone on the top is trying to ram Monitor.
Citadel Commodore 64 Going through a lift shaft
Citadel Commodore 64 Picking up a better weapon

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User Reviews

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Critic Reviews

ACE (Advanced Computer Entertainment) Aug, 1989 923 out of 1000 92
Zzap! Aug, 1989 91 out of 100 91
The Games Machine (UK) Aug, 1989 89 out of 100 89
Computer and Video Games (CVG) Aug, 1989 87 out of 100 87
ASM (Aktueller Software Markt) Sep, 1989 8.8 out of 12 73
Power Play Sep, 1989 62 out of 100 62


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  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Robin Hogg)

Related Web Sites

  • Walker's Way (A monthly diary in Zzap! on the making of the game by Martin Walker.)
Mobygamesisreanimated (11179) added Citadel (Commodore 64) on Jul 03, 2008