This is a budget first-person shooter powered by the Unreal Engine 2. The basic backstory is that mercenary groups will replace armies in the future and in the 8 single-player campaign levels, the player will undergo training missions to see if skills are up to becoming this new type of soldier. In different locations, usually warehouses or factories, the task will be to kill enemies using various methods. At the player's disposal are a range of 14 standard weapons including guns which have a noticeable recoil. There are also more focused goals with time constraints - perform stealth kills with a knife or silenced pistol, use special weapons such as grenades to kill enemies, or handle other mission objectives like securing numbered map locations by eliminating all enemies there.
In multiplayer modes, there are 20 levels for up to 32 players on the Internet or LAN. The settings vary from war-torn urban landscapes, to wintry Siberian hills, to cramped industrial/office maps. The player may choose one of six classes: soldier, sniper, grenadier, gunner, recon, and medic. Each class has different ability strengths, speed, weapons, and armor. The game modes include: asset seizure, assault, deathmatch/team deathmatch, ground control, and last man standing.