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If there is any one game for ColecoVision that will be an instant best-seller, Donkey Kong Jr. is it. And, unlike Pac-Man, it should stay a best- seller because its graphics, playability and sound are as good as the arcade game.
Gäbe es dieses Spiel in Spielhallen nicht, so würde die Begeisterung über diese Homefasung vermutlich überschwappen im Vergleich zu beinahe allem, was an Nicht-Arkadenspielen dem zahlenden Cassettenkäufer grafisch und inhaltlich zugemutet wird. Es wird nicht viele Besitzer dieses Systems geben, die D.K.JR. ignorieren.
This awesome sequel is one of the most underrated video games of all time. DK Junior managed to introduce completely original new gameplay mechanics while preserving the spirit of the original game. This time Donkey Kong's son must save his father from Mario. Instead of climbing ramps and ladders, the action mainly consists of vine-climbing in a jungle environment. Most enemies look like chattering teeth, and you can drop fruit on them from above to knock them off the vines. Like its predecessor, each screen provides a unique challenge, but DK Junior requires even more strategy, and it's a lot harder. This particular version is outstanding - by far the best I've ever seen. The diaper-clad Junior is rendered in five colors, and Mario looks like a little cowboy. I don't think there's ever been another video game quite like Donkey Kong Junior.
Donkey Kong Junior is a good port of the classic Arcade game and for its time it was probably the best available home version. However, future years produced much better ports and in my opinion you're better off sticking with the NES version as it has better controls and features all four levels.
To be plain, Donkey Kong Jr looks nice, sounds decent, and plays well enough to be an excellent time-waster. What's present is good - if only there was more of it.