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SummaryWatch Out For That Deadly Blade of Grass!
The GoodSmurf: Rescue in Gargamel's Castle was one of the first platform, side-scrolling games I played for the ColecoVision. For the early 1980's, it featured some impressive graphics, music and sound effects. Heck, it even had an actual storyline and was based on the friendly, polite and asexual little blue creatures I watched on Saturday mornings as a kid.
The BadTheir were four things about this game that I always disliked. Firstly, you die if you do not properly jump over specific objects, even a little blade of grass! I can sort of understand this when you are dealing with spikes, but grass? Secondly, the game has an energy bar that slowly declines, similar to what would later be seen with "Adventure Island". This means that you not only have to make perfect jumps, but have to do so fairly quickly. Thirdly, Gargamel does not appear in the game. Heck, even his trusty cat is no where to be seen. Last, but not least, I always found it a bit odd that the Smurf had no offensive weapon, like being able to toss apples or something at the enemies. No self-respecting Smurf would go after the likes of Gargamel without some sort of weapon or magic potion.