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You are a Space Marshall, investigating a distress call from the colony Delta 5-5.

As you approach the planet, your ship comes in contact with a gravity well, and crash-lands. The landing drained your ship of all but minimal power, stranding you.

After putting on your Power Armor, navigating the planet's surface and stepping into the Colony itself, you must uncover what has happened to the colonists, restore power to your ship, and, optionally, rescue the colonist's children.


The Colony Macintosh The game starts in the cockpit. The lights are out.
The Colony DOS 3D, incredible!
The Colony Macintosh Driving the truck. In front of you, one of cryo-chambers where the children sleep.
The Colony Macintosh Here's another alien, waiting for you at the colony's airlock. They come in all shapes and sizes.

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The Colony Magazine Advertisement

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User Reviews

A classic - highly immersive and innovative. DOS Dave Schenet (138)

Critic Reviews

Techtite Macintosh 2000 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Joystick (French) Amiga May, 1990 92 out of 100 92
Amiga Joker Amiga Apr, 1990 70 out of 100 70
Power Play DOS Aug, 1989 45 out of 100 45
Computer Gaming World (CGW) Macintosh Feb, 1989 Unscored Unscored


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Setting your computer's date to December 25th causes all of the potted plants in the game to turn into Christmas trees.


The Colony was programmed with a common graphics library of the time that was meant for business graphics -- it supported practically every single extended CGA, EGA, and early VGA boards for high-resolution and/or color support for the game. Well over 20 "SuperCGA" and "SuperEGA" video modes were supported. I personally played The Colony on an AT&T PC 6300, an Olivetti clone that had a CGA card capable of a 640x400x2 mode (it had 32K of display memory instead of the usual 16K). Such support was normally unheard of in 1988.


Plot elements in The Colony were most noteably influenced by the movie Aliens, and some areas and items in the game are based on the movies 2001: A Space Odyssey, The Fly, and Battlezone.


The Colony could be considered the first 3D first-person shooter. The mouse controls were a precursor to what has become standard control for 3D games. The technology in The Colony later was extended into Virtus Walkthrough, a variation of which was used to plot shots for the movie The Abyss.

Information also contributed by Scott Berfield and Trixter

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Contributed to by Martin Smith (75519), Eli Tomlinson (2509) and Dave Schenet (138)