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DescriptionThe J2ME release of Command & Conquer 4: Tiberian Twilight mimicks the general gameplay of its computer-based counterpart in that it too discards the standard real-time strategy gameplay in favour of real-time tactics. One of the differences is that Crawlers do not need to deploy to construct units, but due to the smaller scale of mobile hardware at the time, unit population caps were even lower than in the Windows version.
There are 6 missions for GDI and 6 missions for Nod, and what little plot there is is separate from the storyline in the Windows release.
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