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User Reviews

I remember the arcade version being much better than this one. NES PCGamer77 (3232)
A glimpse at lazy gamemaking NES Multimedia Mike (19855)
A conversion well done Amiga Katakis | カタキス (40638)
C64 version music rocks! And only will! Commodore 64 skl (1139)

Our Users Say

Platform Votes Score
Amiga 8 3.9
Amstrad CPC 6 4.0
Android Awaiting 5 votes...
Apple II 5 4.1
Arcade 9 3.6
Atari 2600 8 3.9
Atari 7800 6 4.1
Atari ST 7 4.2
BBC Micro 6 3.8
Commodore 16, Plus/4 6 2.9
Commodore 64 31 4.0
DoJa Awaiting 5 votes...
Electron Awaiting 5 votes...
FM-7 Awaiting 5 votes...
Intellivision 5 4.2
iPad Awaiting 5 votes...
iPhone Awaiting 5 votes...
MSX Awaiting 5 votes...
NES 23 2.8
PC-88 Awaiting 5 votes...
PC Booter 16 2.8
PlayStation 3 Awaiting 5 votes...
Wii Awaiting 5 votes...
Xbox 360 Awaiting 5 votes...
ZX Spectrum 13 3.7
Combined User Score 149 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
ZX SpectrumSinclair User (Feb, 1986)
All in all, though, Commando is exciting, challenging and guaranteed to keep you playing until keyboard or joystick fatigue get you shipped out on home leave.
ZX SpectrumCrash! (Jan, 1986)
Speaking as someone whose youth was spent toggling the joysticks of arcade games this is about the best arcade conversion your Spectrum is likely to see. The arcade machine had some of the most photographic graphics and brilliant stereo sound — naturally these have been lost in the transition from megabyte memory 68000 to 48K Z80. Nevertheless, the rest of the game has faithfully been incorporated — all eight areas have been copied with meticulous attention. All the hillocks, trees, bridges and everything are all there — the soldiers even attack from the same points! The highscore table is the same as the arcade one too, with its spinning letters and all that. The gameplay is brilliant, although playing with the keys is a bit of a pain — it all gets rather confusing at the end of an area. If you want a game for Christmas then look no further than this, it’s ********* amazing!
ZX SpectrumYour Sinclair (Feb, 1986)
Commando won't stretch your mind and if you've got a downer on mercenary militarism then give it a miss. But if you like your shoot'em ups simple, they don't come much simpler than this. Play it and blast away a few brain cells - yours and the enemies!!
Amstrad CPCAmtix! (Jun, 1986)
This is an excellent shoot em up game with slick graphics, plenty of colour and a great tune. It has been converted well. Commando is also well presented and the instructions are detailed.The main problem during play, as you might expect, is one of survival as you tend to die easily! Another niggle is that if you leave a box of grenades in a screen you can't return to it. Definitely one to get the adrenalin running!
ZX SpectrumComputer and Video Games (CVG) (Jan, 1986)
You Pays your money and takes your choice, Commandos' not a bad choice.
Un jeu d'action époustouflant qui ne vous laissera aucun répit. Une option intéressante permet de reprendre une partie au niveau où vous aviez été tué précédemment. Un bon joystick sera nécessaire, si possible avec tir automatique, pour espérer arriver au bout de votre mission. Une superbe adaptation du jeu d'arcade.
Atari 7800The Video Game Critic (May 07, 2003)
The graphics are pretty dull overall, but what makes Commando fun is the non-stop action. There are plenty of soldiers on the screen at any given time, and thankfully their bullets travel only slightly faster than they run. While you're dodging bullets I recommend shooting like a madman. The action really heats up when you find the automatic weapon, which lets you spray bullets by holding the fire button - very cool. My main complaint is the lack of a two-player simultaneous mode. Another problem I encountered is not really the game's fault, but the lousy Atari 7800 controller. Playing this game absolutely KILLED my hand - I mean, I was literally in pain by the time it was done. But I guess that's the price you have to pay for some kick-ass shooting action on the 7800.
Commodore 64Commodore Computing International (Feb, 1986)
If you want a game that combines a good shoot-em-up with good graphics, fabo music and is a true arcade clone, Commando is for you.
80 (UK) (Oct 25, 2007)
When the characters fit their surrounding so naturally and seamlessly, all evidence of a standard fare shooter disappear into the beautifully realised story of one man on a highly entertaining mission of genocide.
ZX SpectrumYour Computer (Jan, 1986)
Commando: An amazing programming feat. This game is particularly striking on the Spectrum - the animation and detail are so good it makes Sir Clive's little box of tricks look like an arcade machine.
Commodore 64Your Computer (Jan, 1986)
Commando: An amazing programming feat. The sound on the Commodore is excellent and adds to the whole atmosphere of generally frothing stupidity at the mouth that is essential to partaking in warlike activity.
Commodore 64Computer and Video Games (CVG) (Feb, 1986)
Altogether a maddening, totally addicitive arcade copy which deifately makes Rambo look likr Mr. Puniverse. No doubt about it.
Commodore 16, Plus/4Commodore User (Apr, 1986)
No complaints here. The conversion works - which is more than could be said for some - and it has good graphics. This game is a must for all C16 and Plus/4 owners.
NESVideo Game Den (Aug 18, 2012)
All in all, Commando is not the best looking game, but it is definitively one of the best run'n gun for the system and a faithful conversion - the action is clean, fast and beautifully staged.
Amstrad CPCGamesCollection (Jan 26, 2009)
Un gioco che non ha perso il suo smalto, bello e giocabile oggi come allora! Da avere nel vostro CPC!
AmigaZero (Jan, 1990)
Commando is still a load of fun to play but it's pretty basic. I think maybe this should have been a budget game.
Commodore 64Happy Computer (1986)
Das ist so ein Spiel, das ausgesprochen zwiespältige Gefühle in mir weckt. Inhaltlich ist Space Invasion nämlich gehobener Müll. Die Handlung ist primitiv und das Spiel besteht darin, dauernd feindliche Soldaten zu morden. Das ist nicht gerade die Sorte Programm, die ich meinem kleinen Sohn in die Hand drücken würde. Auf der anderen Seite macht das Spiel aber durchaus Spaß. Man darf sich freilich nicht an der üblen Story stören. Grafik und Sound sind sehr stark, was bei Actionspielen ja enorm wichtig ist. Action-Fans werden von Space Invasion jedenfalls nicht enttäuscht sein. Es ist eines der fesselndsten, wenn auch inhaltlich geschmacklosesten Ballerspiele auf dem Markt.
Commodore 64Zzap! (Feb, 1986)
Doesn't quite live up to its potential
Commodore 64Commodore User (Jan, 1986)
It's a must for fans of the arcade machine and other Access style shoot'em ups, but I don't think it taxes your imagination overmuch.
Amstrad (Nov 18, 2009)
Alors qu’une description indiquant qu’un petit bonhomme vert doit tuer plein de petits bonshommes bleus pourrait largement suffire pour expliquer à la fois le scénario et le gameplay, Commando recèle de multiples détails qui en font un jeu addictif, drôle et fascinant. Encore faudra-t-il apprendre à surmonter la difficulté extrême du jeu, la version Amstrad CPC étant de loin le portage le plus hard. Le titre de Capcom reste une icône du jeu d’action qu’il faut au moins avoir essayé une fois dans sa vie.
Atari 2600neXGam (Jun 27, 2013)
Leider ist das Handling nicht ganz optimal - manchmal würdet ihr eure Figur gerne schneller drehen, als die umständliche Sticksteuerung euch das erlaubt. Auch sorgt die Tatsache das ihr beim ersten Treffer gleich wegklappt nicht gerade für Heiterkeit - hier sind also ganz klar wieder die Experten und Joystickartisten unter euch gefragt, die auch genügend Sitzfleisch mitbringen.
AmigaThe Games Machine (UK) (Jan, 1990)
Commando was the vertically-scrolling shoot-'em-up of 1984. Trouble is, that things have progressed a bit since then. The 16-bit release of Commando is as much a mystery as Paperboy's release four months ago. Elite would say that it's because the game's one of the most playable games of all-time - it was. Do people really expect to pay twenty quid for a poor conversion of an old arcade game?
AmigaAmiga Format (Feb, 1990)
This always was a good coin-op and it's nice to see Elite have done a good job with the conversion. It's a little old, but still heaps of fun and tough and addictive enough to have you coming back for more.
There are some nice added touches that were not present in the arcade game, such as several power-ups that can be obtained (bulletproof vest, etc.) as well as hidden bunkers that can be entered to rescue POWs or capture bonus objects for points. A competent port of a fine arcade game.
Commodore 64Computer Gamer (Jan, 1986)
The C64 version is excellent with superb graphics and a stirring tune to keep you going.
Atari 7800All Game Guide (1999)
Commando represents one of several excellent arcade translations for the Atari 7800. There are a number of things about the 7800 version of the game which cause me to favor it over the somewhat similar Ikari Warriors. One thing that immediately distinguishes the two games is their differing tones. Ikari Warriors is a cartoonish game of Japanimation style commandos dieting on power-ups. Commando, on the other hand, plays more like a gritty war movie with a rousing musical score. Another notable difference between the two games is in control feel. The control of your character in Commando feels precise, and the sharp graphics make it easy to tell when you are in danger.
NESTilt (Dec, 1987)
En conclusion, une bonne cartouche qui devrait plaire au plus grand nombre.
Atari STThe Games Machine (UK) (Jan, 1990)
It would be okay if Commando was good, but it's lost playability, has poor collision detection and is just as easy as the Spectrum version.
A spot-on conversion of the ageing arcade machine which is addictive in the short-term, but doesn't offer much in the way of lasting appeal.
Atari STST Action (Jan, 1990)
The original Commando launched what must be one of the most prolific genres in the eight-bit market, and in the arcades it was a monster hit. Now, the coin-op conversion hits the ST screens and how! To all intents and purposes, this is the arcade game on an ST screen. The screen size has been reduced from the arcade version, but the visual and sonic presentation, as well as the general feel of the game, is a remarkable accurate interpretation of the coin-op. If you're a Commando-game vet then this is a must - pure, addictive gameplay and a real treat to review one of my all-time favourites.
Amstrad CPCASM (Aktueller Software Markt) (Jun, 1986)
Das Schlimme an diesem „Spiel“ ist eine Art von Faszination, die COMMANDO auslöst. Wer sich gern in der Helden-Pose sieht, wird hierbei nicht enttäuscht werden. Nicht nur für Kinder - aber besonders für sie - besteht die Gefahr des spielerisch leichten Mordens. Denn: Wer das „Spiel“ beherrschen möchte, geht schon nach kurzer Zeit beim Töten sehr methodisch vor: Schon beim ersten Sichten des Gegners weiß man schon genau, wie man ihn am „besten ausschalten kann“, um sich einmal vorsichtig auszudrücken! COMMANDO ist sicher kein Spiel, das man empfehlen sollte. Dennoch: Gut gemacht ist es schon. Derjenige, der Lust am Ballern und Töten hat, wird hierbei „bestimmt nicht zu kurz kommen“!
AmigaCommodore User (Dec, 1989)
I was generally disappointed with this version. It lacks the feel that made the action frantic in the original.
Atari 2600Woodgrain Wonderland (Nov 08, 2016)
Despite being a game on a system it was never really meant for, Commando is a great game featuring plenty of challenge and one you very well may want to pick up as you go about your 2600 collecting adventure.
Atari STZero (Jan, 1990)
Commando is still a load of fun to play but it's pretty basic. I think maybe this should have been a budget game.
NESNES Archives (Apr 02, 2008)
Commando was one of the earliest attempts on the NES at the shoot ‘em up genre. It is very basic but is definitely fun. If you enjoy this genre or early NES games then pick this one up, otherwise it might not be worth it.
So what if later games did it better? Commando still proves to very playable and fun if one can overlook the flaws that plagued this genre for years. You really can't go wrong with games like this when they only run a couple of bucks on today' market. While it may never be as well remembered as games like Ikari Warriors, Commando is a worthy addition to any war fans game collection.
Atari 7800Le Geek (Dec, 2003)
I wouldn't call this a must-have for everyone. It is a very good game, it really shows off what the 7800 can do. It is also quite a few hours of fun. But the rarity of this cartridge is also something of a detraction, since it can get expensive. I would recommend this for people who like Commando in the arcade and on other systems (it is one of the better home versions), and for people who like to show off their 7800 to Nintendo-heads, as well as serious collectors.
Atari 7800Digital Press - Classic Video Games (Mar 10, 2006)
If you want the arcade game at home, with its enemies attacking in huge masses, this isn't the version to play. In fact, none of them are. The numbers tossed at the player in that classic cabinet are almost impossible to replicate at home. This version does what it can with the material and not much else.
58 (Aug, 2011)
I can’t deny that I had fun playing Commando, but I also don’t see myself returning to it anytime soon. It’s a basic shooter made in 1986 B.C. (Before Contra) and it definitely feels like it. As far as aesthetics go, the graphics feature an array of browns, yellows, grays, and greens – all the colors of the vomit/diarrhea rainbow. The music is surprisingly terrible, given Capcom’s track record of amazing soundtracks. The control is legit, as it needs to be for such an action-packed shooter. But hey, much like the action movies Commando mimics, it can be stupid fun for a brief period of time.
WiiDefunct Games (Dec 07, 2010)
Wolf of the Battlefield: Commando does reward players who stick with the punishing difficulty, but it's hard to justify the staggering eight dollar price tag. If you can stomach the high price, you're in for a good (albeit dated) action game.
Amstrad CPCComputer Gamer (Jul, 1986)
Full use has been made of the Amstrad'e 16 colour mode, and the reduction in resolution is hardly noticable. Gameplay is also very good, with the little men just as evil as they always have been. Grenade control is a bit tricky with them being launched by the space bar, but that's a problem caused by joysticks with only one fire button, something that we are rather stuck with at the present. The only alternative Is to use the keyboard. A good conversion of the Coin-op game, Though I think 'Who Dares Wins II' just has the edge, though as games they are very similar.
Commodore 6464'er (Mar, 1986)
Beide Spiele sind programmiertechnisch kleine Meisterwerke. Das Scrolling und die Animation der Spielfiguren sind sehr gut gelungen. Für die Musik wurden Englands führende Musik-Programmierer engagiert.
NESRetro Game Reviews (Sep 25, 2015)
The NES port of Commando has repetitive gameplay and various technical problems that make it hard to recommend. With only one mission that repeats itself there's little replay value and in my opinion you're better off sticking to Capcom's Gunsmoke (1988, NES) as it's a much improved example of the genre.
AmigaAmiga Power (May, 1991)
Lovingly recreated coin-op blast-'em scroller.
NESHonestGamers (May 11, 2013)
Commando is hardly a bastion of ‘80s shooters. This is an era of the genre already shown up by later entries such as Contra and Cannon Fodder. The simplicity offered here, both in terms of mechanics and challenge, does little to adjust that reputation. Still, Commando offers fun in short, sharp bursts, delivering exactly what you’d expect and not a penny more. If you’ve ever dreamed of being Arnold Schwarzenegger (and who hasn’t?), this isn’t a bad way to pretend.
NESGame Informer Magazine (Jul, 2000)
Commando is a fantastic arcade game that lost its luster when it came to the NES. The graphics are hampered by a familiar NES flicker that is downright annoying. While Commando is memorable, its glory lies in being a fairly average arcade-to-home translation.
NESThe Video Game Critic (Apr 20, 2003)
The action is smooth but the flicker can be excessive at times, detracting from the otherwise sharp visuals. Commando is extremely challenging, and can be frustrating for the novice. The mobs of regenerating enemies are relentless, and you're more likely to die from touching one of them than from actually being shot. Trying to aim diagonally can be especially frustrating. If there's a secret to doing well in Commando, it is this: Shoot constantly and keep moving. It turns out that enemies can't fire their guns or catch up to you once you pass them, so just concentrate on those ahead of you. The background graphics depict a bland, brown environment suggestive of Desert Storm. I wasn't terribly impressed with the gameplay, but Commando did keep me entertained for a little while. It's a shame that the two-player mode requires both players to take turns instead of playing at the same time.
ZX SpectrumComputer Gamer (Jan, 1986)
Unfortunately the Spectrum conversion is a shadow of not only the C64 version but bears a little resemblance to the original.
WiiNintendo Life (Dec 10, 2010)
Wolf of the Battlefield: Commando is an example of a strong framework in search of a better game, and it's less bad than it is consistently unimpressive. The thrill of battle is dulled by sluggish movement and general gracelessness, and no real sense of urgency or addictiveness ever sets in. It's an exercise in passable mediocrity, and while that might have been worth a quarter or two in the mid 1980s, it's much easier today to find far better receptacles for your Nintendo Points.
Atari 2600The Video Game Critic (Jan 27, 2006)
Commando's audio features a little marching ditty that repeats over and over. I usually like this style of game, but Commando feels like a half-hearted effort.
Commodore 16, Plus/4Your Commodore (Jun, 1986)
In my mind the only commando that should tackle this game is one with a death wish.
Commando is ideal for blast brigadiers who want to show their mettle against tenacious computer-directed opposition. Few cartridges can equal its non-stop action. This is one coin-op hit which should certainly prove popular among home videogamers, as well.
Commodore 64Happy Computer (Feb, 1986)
„Space Invasion“ ist ein sehr schnelles Schieß-Spiel, das im direkten Vergleich „Who Dares Wins II“ übertrifft. Die Grafik ist besser und die ausgezeichnete Musik der getesteten C 64-Version gehört mit zum Besten, was bisher erschienen ist. Selbst die High-Score-Lisste wurde dem Spielhallen-Automaten hervorragend nachempfunden. Ein simples, aber ungeheuer aktionsreiches und empfehlenswertes Programm. Einzige Einschränkung: Die indexreife Killer-Handlung ist nicht gerade vom Allerfeinsten.