Congo Bongo Reviews
|No bananas for you, monkey boy||Commodore 64||Katakis | カタキス (42133)|
Our Users Say
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|Combined User Score||32||2.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
ArcadeAll Game Guide (1998)
The three-quarter viewpoint makes moving the character a little tricky, and the game doesn't live up to the titles by which it was influenced, but it is an innovative and enjoyable take on a classic theme.
IntellivisionDigital Press - Classic Video Games (Dec 10, 2003)
If you’re really in the mood to try this out and don’t have an Intellivision handy, grab any one of the abundant Intellivision emulators out there (Bliss is my personal favorite) and grab the ROM (most of you will know where to obtain such things). This game is particularly well suited for play with a keyboard… and let’s face it; everyone love to see a monkey set on fire, digital or otherwise)
Atari 5200Digital Press - Classic Video Games (Dec 10, 2003)
From the first time I played this game in the arcade, it intrigued me. The 3-D perspective was different from any other game I’d played at the time and the game was interesting enough concept wise. I was never much very good at this game in the arcades. It seemed no matter how long I played, I never got much further than the second level. I always had fun playing, though, so I always plopped quarter after quarter into it.
ColecoVisionThe Video Game Critic (Jan 04, 2003)
The last screen resembles a 3D Frogger, where you need to cross water by hitching rides on lily pads and hippos. This screen is attractive enough, but I found it frustratingly difficult. Worse yet, there's no payoff for reaching Congo for the third time - it's just back to the beginning of the game. Despite the uneven gameplay, Congo Bongo is a challenging, good-looking title.
Atari 2600The Video Game Critic (Jun 16, 2001)
Let's face it - the Atari 2600 was not designed to handle 3D graphics, and this game is barely recognizable as Congo Bongo. Surprisingly, it still gets by. The gameplay is faithful to the original, even if only two of the three screens are included.
SG-1000The Video Game Critic (Jul 13, 2016)
This version of Congo Bongo is still fun though, and the fact that it's so unique adds to its appeal.
SG-1000Sega-16.com (Dec 23, 2019)
I don’t think I can recommend this version of Congo Bongo to anyone over say, the ColecoVison port. There just isn’t enough here to maintain interest for long, and what is there isn’t done particularly well. Congo Bongo was a great little romp in the arcades, and none of that charm made it onto the SG-1000. In all honesty, all of the conversions of the time lacked major elements, but I had high hopes for this one. Bongo just isn’t worth hunting.
Commodore 64Commodore User (Mar, 1985)
Congo Bongo what's gone wrongo. The game was merely a minor success in the arcades when it was launched by Sega eighteen months ago. And a minor hit is all it's likely to become on the 64. Pretty graphics and jolly jingles are no substitute for a basic lack of gameplay. (...) The game is really only suitable for children. Experienced games players need not apply.
Atari 2600Atari HQ (2001)
Even those with low expectations of VCS coin-op adaptations will be disappointed with this severely flawed port. For one, the mountain - or at least that's what Sega wants us to believe - looks like a big stairway, and the monkies flicker like there's no tomorrow. If that's bad enough, Sega completely abandoned an attempt at the 3-D isometric view on the Great River screen, opting instead for the standard overhead view, thus turning this stage into a crappy Frogger clone. For fans of the arcade original seeking relief with the 5200, Coleco and Commodore versions of the game, they're terrible too... oh well.
SG-1000Sega Does (May 22, 2014)
Two levels on a maddening loop, until death or sanity or the power switch do you part? Excising two of the game’s four levels was an odd decision on Sega’s part, especially when Borderline – a 1980 Sega arcade game that was also ported to the SG-1000 – was able to retain its four levels. At the very least, Sega could have downgraded the two missing Congo Bongo levels in the SG-1000 version, regardless of original arcade hardware differences. At a time when the SG-1000 could have used a big arcade-faithful port to drive system sales, Congo Bongo for the SG-1000 feels too slight to be of any significance.
Atari 52008-bit Central Retro Gaming (2014)
Congo Bongo was a fun arcade game, although far from a favorite. It's a fun game to play at home to reminisce those arcade glory days - but not on the Atari 5200. We probably should have given this version 1-Ship, but it's a fun game (more-so on other platforms) so we tossed it another ½.
IntellivisionThe Video Game Critic (Jul 30, 2017)
Congo Bongo should have been a great safari but its unforgiving controls will have you speaking fluent French.
Commodore 64The Video Game Critic (Apr 15, 2011)
After playing about a half-dozen games of Congo Bongo I decided I had had enough, and that the best thing I could say about the game was that it was on a floppy disk that also contained Galaxian and Boulder Dash. I'm glad to have played it again after all this time and getting through the first level was mildly amusing, but it's likely to be another 28 years before I play it again.
Atari 2600Woodgrain Wonderland (Nov 11, 2016)
To hell with this game. Shame on Sega for releasing Congo Bongo as a commercially-available game in its existing state. I’ve played prototypes that were more ready for commercial release than this craptasm. In its arcade version, Congo Bongo was a platform game similar to Donkey Kong that became known for its innovative isometric gameplay and charming, cartoony graphics. The Atari 2600 port offers none of that.
Atari 5200The Video Game Critic (Oct 26, 2002)
There's NO WAY you can possibly tell where those blinking coconuts are heading. The blocky monkeys also look dreadful, and seem to be oblivious to what you're doing. Controlling your little man is a chore. Your view is from an angled perspective, so pulling down on the joystick should move your man diagonally right? But instead he moves straight down so you constantly have to re-adjust. At least Congo the ape looks respectable. The second screen is a Frogger-like river stage, but it's not much better. Everything in the water is an ugly shade of brown, and the choppy animation makes leaping between hippos an exercise in frustration. No question about it - this game is a total piece of crap.