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Constructor gives the player the chance to run a construction company in a place where real estate is up for those who want to develop it first and where everything is allowed to get rid of the competition.

Starting in a single plot of land with the headquarters, a construction team (composed by a foreman and one to five workers) and a repairman, the player must start by building a wood mill and provide housing to the bottom of the social ladder: slobs. From there, taking advantage of their fast reproduction rate, the player can train new workers, and as soon as three different wooden huts are available, the council will allow the construction of a cement yard, which in turn allows the construction of better buildings. However, slobs wouldn't appreciate living in such luxury, and so a gadget factory can be built so that computers are distributed to their houses, allowing for a new generation of better educated citizens. While the workers pack a nasty punch when in a large group, violence should be left to the professionals. After building a Pizza Parlor, the player is allowed to use the services of gangsters. These are able to take on that pesky foreman or that building the Council asked to get rid off.

But there's more to the game than just building from ghetto houses to luxury apartments, and as they say, all is fair in war, and construction IS war. The player can send their foremen to capture other teams' buildings, or do even worse: provide housing for the scum of society. From hippies to ghosts, these can do a number on the other teams' properties. Want to stress out a tenant? Send the thugs to do a wild party in their house. Need some cash or materials? Send the thief to relieve a team from them. All this while preventing the others from doing the same to you by assigning police patrols to key areas. As time passes, it pays out to build other, more friendly, buildings. For example, a school allows everyone to breed more civilized members of the society, the hospital allows recovery of wounds much faster, and everyone can go to the park to relax a little. Improving the rooms and giving them garden furniture is also a good way of keeping tenants happy, but jealousy can grow among neighbors. Failing to comply to tenants requests and demands will quickly turn the Council against the player.

The player will have to balance the output of their tenants to achieve success: overdeveloping one aspect might make a dent in the bank account (leading to bankruptcy), cut the arrival of new workers (putting a strain on existing teams), prevent deceased tenants from being replaced (leaving houses vacant, eventually having them turn into a flaming pile of rubble not before giant cockroaches settle in), or decrease police and mob favors (necessary to patrol areas against undesirables and gangster actions).

The difficulty level affects what maps can be selected, but also which actions the undesirables can perform. To choose higher difficulty settings, more computer players (up to three) must be activated.


Constructor DOS My word, it's hot in here!
Constructor DOS Patrolling the area
Constructor DOS What a peaceful neighborhood
Constructor DOS Time to get troublesome

Promo Images

Constructor Screenshot
Constructor Screenshot
Constructor Screenshot
Constructor Screenshot For PC.

Alternate Titles

  • "Constructor: The Simulation with Street Smarts" -- Tag-lined title
  • "Constructor: The Classic 1997 Release" -- Steam release
  • "Constructor Classic 1997" -- title

Part of the Following Group

User Reviews

Only for those that cannot feel frustrated. DOS Luis Silva (13595)

Critic Reviews

PC Player (Germany) DOS Sep, 1997 5 Stars5 Stars5 Stars5 Stars5 Stars 100
PC Jeux DOS Aug, 1997 89 out of 100 89
Gamezilla DOS 1997 88 out of 100 88
Gamezilla Windows 1997 88 out of 100 88
Svenska PC Gamer Windows Oct, 1997 85 out of 100 85 DOS 1997 85 out of 100 85
PC Powerplay DOS Aug, 1997 84 out of 100 84
Video Games PlayStation Oct, 1998 82 out of 100 82
NowGamer PlayStation Jun 01, 1997 7.5 out of 10 75
Power Unlimited PlayStation Oct, 1998 7 out of 10 70


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The original game idea started life on the Amiga in the early 90s, but that interpretation was never anywhere near completed.

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Contributed to by Charly2.0 (257987), Cavalary (11221), GTramp (76555), chirinea (46977), Sciere (771499) and Kirschsaft (138)
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