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Continuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity.

There are two modes of play: Emotion and Action.
  • In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends.
  • In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.


Continuum Atari ST Horrible color scheme. And at the opposite wall we can see a locked door
Continuum DOS Level: Zigzag
Continuum Atari ST Game over
Continuum Atari ST A room in the meditation area

Promo Images

Continuum Magazine Advertisement
Continuum Magazine Advertisement

Alternate Titles

  • "Alpha Waves" -- European title

Part of the Following Group

User Reviews

This is... weird. Seriously. I'm sure it's fun after first burning and inhaling certain dead plants... DOS Gothicgene (83)
It is great, addictive, once you get used to it. DOS Dan Borghese (2)

Critic Reviews

Raze Atari ST Apr, 1991 85 out of 100 85
ST Format Atari ST Jan, 1991 83 out of 100 83
The One DOS Jan, 1991 80 out of 100 80
Computer and Video Games (CVG) DOS Mar, 1991 70 out of 100 70
Amiga Format Amiga Jun, 1991 70 out of 100 70
ACE (Advanced Computer Entertainment) DOS Jan, 1991 600 out of 1000 60
Amiga Joker Amiga Jan, 1991 57 out of 100 57
Power Play Amiga Mar, 1991 38 out of 100 38
Power Play Atari ST Apr, 1991 38 out of 100 38
Computer Gaming World (CGW) DOS Jul, 1991 Unscored Unscored


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Influence on developers

The music is an important part of this game and in the manual it states:
NOTE: Although it is not a system requirement, we highly recommend using an Ad Lib or compatible sound board to enhance your gaming experience.

Influence on developers

Frédérick Raynal described the 3D usage of Alone in the Dark as a consequence of his earlier work on Alpha Waves (Continuum).


A last minute optimisation of the program code, which gained 2% of speed, prevented the game's compatibility with later 680x0 computers (like the Atari TT), although the game in it's plain form was compatible.

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Contributed to by Johnny "ThunderPeel2001" Walker (487), Martin Smith (78234) and Peter Hall (150)
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