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User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Acorn 32-bit Awaiting 5 votes...
Amiga 9 3.0
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari ST 6 3.8
Commodore 64 7 3.0
DOS 11 3.5
Macintosh Awaiting 5 votes...
ZX Spectrum Awaiting 5 votes...
ZX Spectrum Next Awaiting 5 votes...
Combined User Score 33 3.3


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
AmigaAmiga User International (Oct, 1988)
Corruption is a hit, make no mistake, it is not large in a location sense, forget exploring hundreds of rooms here, it relies on the characters and timings for all the deviousness. Easy it is not but all the puzzles are logical and you do not need to have a working knowledge of the Financial Times to play. Just a certain paranoia that you will do it to them before they do it to you!
100
Commodore 64Commodore Computing International (Oct, 1988)
Full marks to Anita and Co for having the guts to market something quite a bit different, and it should herald even greater success for the team.
92
Corruption is great fun, will take quite a while to solve, and should please everyone fed up with more traditional adventure subjects. Its only weakness is that the characters are all stereotypes, from the dumb blond to the macho businessman, and leave one wondering whether in eradicating whimsy from their games Magnetic Scrolls haven't gone a little too far in the opposite direction.
92
Corruption is great fun, will take quite a while to solve, and should please everyone fed up with more traditional adventure subjects. Its only weakness is that the characters are all stereotypes, from the dumb blond to the macho businessman, and leave one wondering whether in eradicating whimsy from their games Magnetic Scrolls haven't gone a little too far in the opposite direction.
92
Corruption is great fun, will take quite a while to solve, and should please everyone fed up with more traditional adventure subjects. Its only weakness is that the characters are all stereotypes, from the dumb blond to the macho businessman, and leave one wondering whether in eradicating whimsy from their games Magnetic Scrolls haven't gone a little too far in the opposite direction.
91
Atari STST/Amiga Format (Aug, 1988)
Corruption is certainly Magnetic Scroll's best adventure to date and more than any other, Infocom aside, serves to underline the growing sophistication of interactive fiction. There's enough here to keep you puzzled for months, so it's just as well that you can save positions and have a break. Perhaps Corruption's most endearing quality is its capacity to manage your mistakes and oversights humourously rather than take a patronising attitude. Here's a game which will give you hours of pleasure in a way no arcade release could maintain. The keyboard is indeed mightier than the laser.
90
ZX SpectrumSinclair User (Oct, 1988)
Corruption is different from normal adventures as it depends more on the gathering and correlating of information than puzzle solving. In time, though you'll be able to find out the answers to all the questions except one. Why can't I use the loo?
90
Commodore 64Zzap! (Dec, 1988)
Corruption may not have mass appeal, but that doesn't prevent it from being a top quality, highly original adventure product.
90
Atari STComputer and Video Games (CVG) (Jul, 1988)
So there you have it. If you like the sound of Corruption it should give you hours of enjoyable frustration. On the other hand, if you prefer more jokey and cryptic puzzles, you'll have to wait for their next title, Fish, coming very soon.
89
Amstrad CPCAmstrad Action (Jan, 1989)
All in all, then, Corruption is a worthy rather than a classic release from Magnetic Scrolls.
86
AmigaYour Amiga (Dec, 1988)
My only problem with the game, and it must be a personal one, is that I found the general atmosphere of the game so cloying and claustrophobic(Derek Rogers after all, is but a rat in a large and complicated trap) that I had to pack it in before I decided to take a trip to Suicide Bridge. This is not a criticism - indeed it's a tribute to the game's success.
86
Atari STHappy Computer (Aug, 1988)
Exzellentes Krimi-Adventure von den „Guild of Thieves“-Programmierern. Hoher Schwierigkeitsgrad.
85
AmigaAmiga Computing (Nov, 1988)
Graphics are as good as any yet produced by Magnetic Scrolls and not surprisingly concentrate on people rather than scenery. There are the usual frustrating-to-key-in ciphered hints and at first glance they seem to be less useful than in the past. This may be a mistake, as Corruption is not an easy game to solve and without sensible help some less than zealous players may falter on the wayside. Very good, but not for those who like to take their time finding things.
85
Atari STPower Play (Jul, 1988)
Corruption ist kein Allerwelts-Adventure: es ließe sich nie in einem Durchgang lösen. In vielen Spielsitzungen wird man aus den einzelnen Personen genug Informationen zusammensuchen, um am Ende das Puzzle-Spiel um die Attentate zu lösen und in einem letzten Durchgang das Spiel positiv zu beenden. Wer auf Thriller, psychologisch dichte Krimi-Atmosphäre und anspruchsvolle englische Texte steht. ist ein potentieller Corruption-Fan. Wer unter Adventure aber nur “Schätze sammeln. Puzzles lösen, Monster killen“ versieht, sollte die Finger von diesem Spiel lassen. Mich hat Corruption übrigens in seinen Bann geschlagen. Es zeigt ganz deutlich, daß im Medium Adventure noch viel mehr steckt, als die Programmierer bisher realisiert haben.
85
ZX SpectrumCrash! (Oct, 1988)
Set in the vicious world of high finance, Corruption explores a topical subject - insider-dealing. To the uninitiated, this illegal practice involves using sensitive, confidential and privileged company information to make a huge profit by buying and selling shares on the Stock Exchange. Buy when the shares are cheap and are going to rise suddenly - before a takeover bid - and sell when the shares are expected to make a sharp drop - just before a company goes bankrupt. The plot thickens with the additional shady dealings in drugs - especially cocaine - which high-powered executives snort through silver straws.
81
AmigaZzap! (Sep, 1988)
Corruption may not appeal to hardened sword-wielding swashbucklers, but nonetheless recommend it to all.
80
AmigaCommodore User (Jun, 1988)
The last thing Magnetic Scrolls wants is for gamers to spend their money and be disappointed. They see Corruption having a limited appeal amongst their traditional fans, and possibly a much wider following among business users of computers. Having said that, it doesn't necessarily mean that you won't like the game.
77
Atari STASM (Aktueller Software Markt) (Sep, 1988)
Man sollte einige Zeit mitbringen, will man CORRUPTION bis zum (bitteren?) Ende spielen, denn langweilig wird dieses erstklassige Spiel garantiert nicht. Den Kosten des Programmes steht nämlich eine hohe Motivation und somit eine lange Spieldauer gegenüber. Meiner Meinung kann man sich CORRUPTION ohne Bedenken kaufen, ich halte das Programm für sehr empfehlenswert!
73
Atari STThe Games Machine (UK) (Aug, 1988)
Unfortunately these do not help make the game better. Corruption is like unto a jelly that won't quite set, it has all the best ingredients but they just don't get. I didn't enjoy their previous adventure, Jinxter and, although implemented very professionally and no doubt heading for success, for me Corruption is no better.
70
ZX SpectrumYour Sinclair (Nov, 1988)
There's the typical Rainbird glossy packaging, with extra bits and pieces in the box, including some amusing inserts for your own personal organiser. All in all, I enjoyed Corruption far more than I thought I would... but not quite as much as the previous Magnetic Scrolls games. Maybe I'm just more of a wrinklie than a yuppie when it comes to adventure games.
68
Atari STST Action (Sep, 1988)
Any Scroll's game is to be welcomed, as they all contain many hours of sophisticated gameplay. I found the graphics not to be as breathtaking as their predecessors', but that is purely a matter of personal taste and not a criticism of the workmanship. The game designers set themselves a difficult task by moving from the usual GET OBJECT, USE OBJECT style of game. Any game which hinges around the idea of obtaining information by asking questions of the other characters, must ensure that it has a very clever command parser or it is not going to work. In this case they have done a pretty fair job, but there are occasions when the parser seems dimmer that it used to be. The game is tricky and I'm sure that you will have to succumb to the lure of your filofax hint sheet eventually.
 
Atari STComputer Gaming World (CGW) (Feb, 1989)
Adventure gamers who have had their fill of slaying dragons, etc., will surely find Corruption an intriguing change of pace!
 
Adventure gamers who have had their fill of slaying dragons, etc., will surely find Corruption an intriguing change of pace!
 
Adventure gamers who have had their fill of slaying dragons, etc., will surely find Corruption an intriguing change of pace!


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