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Description
In Cosmic Pirate the player takes the role of a criminal who works for The Council, a space pirate organization. It offers several missions to the player, all with the goal to hijack a space truck. During the course of the game the player will undertake increasingly more dangerous and difficult missions.This game is a multi-directional shooter. For each mission the player gets transported to the estimated destination of the truck. However, the correct space sector has to be found first through the means of elimination. The player uses warp beacons to go to the next sector and when the correct one is found, the radar shows the way to the truck.
However, every usage of a beacon costs money which is earned by shooting alien ships in the current sector, which can be freely explored in all directions. Every killed enemy gives credits and probably leaves an extra behind which gives advantages if picked up, e.g. bonus credits, a protection shield or a smart bomb. Money left after finishing a mission can be reinvested into ship upgrades.
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Critic Reviews
Amiga Computing | Amiga | May, 1989 | 92 out of 100 | 92 |
Computer and Video Games (CVG) | Amiga | Feb, 1989 | 89 out of 100 | 89 |
The One | Atari ST | Jun, 1989 | 82 out of 100 | 82 |
Joystick (German) | Amiga | May, 1989 | 8 out of 10 | 80 |
ST Format | Atari ST | Mar, 1991 | 80 out of 100 | 80 |
Amiga User International | Amiga | Aug, 1989 | 8 out of 10 | 80 |
ST/Amiga Format | Amiga | Feb, 1989 | 79 out of 100 | 79 |
ACE (Advanced Computer Entertainment) | Amiga | Apr, 1989 | 786 out of 1000 | 79 |
The Games Machine (UK) | Atari ST | May, 1989 | 76 out of 100 | 76 |
ASM (Aktueller Software Markt) | Atari ST | May, 1989 | 8.4 out of 12 | 70 |
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Amiga Credits (3 people)
Designed by:
John Pickford (uncredited)
Programmed by:John Pickford (uncredited)
Graphics by:Ste Pickford (uncredited)
Music and Sound Effects by:David Whittaker (uncredited)