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Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion). To reach many new locations involves the action mode, where you will need to cross treacherous landscapes and evade dangerous creatures. This portion resembles a side scrolling platform game. Once you've cleared an action sequence, you will not need to do so again if you decide to revisit a location. Whenever you wish you can receive a password allowing you to continue the game later from the same point.


Cosmic Spacehead Genesis Jumping!
Cosmic Spacehead NES European title screen
Cosmic Spacehead NES Linus has lost a life
Cosmic Spacehead Amiga Title screen 3

Promo Images

Cosmic Spacehead Magazine Advertisement
Cosmic Spacehead Magazine Advertisement

Alternate Titles

  • "Linus Spacehead's Cosmic Crusade" -- NES title

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User Reviews

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Critic Reviews

Sonic Mag Game Gear Apr, 1994 88 out of 100 88
Sega Pro (UK) Game Gear Nov, 1993 85 out of 100 85
Amiga Action Amiga Feb, 1994 85 out of 100 85
Amiga Force Amiga Feb, 1994 82 out of 100 82
Mega Force Game Gear Dec, 1993 79 out of 100 79
Gameplay (Benelux) DOS Jun, 1994 72 out of 100 72
Computer and Video Games (CVG) Genesis Nov, 1993 70 out of 100 70
Le Geek SEGA Master System Sep, 2010 3 out of 5 60
PC Player (Germany) DOS Feb, 1994 44 out of 100 44
Video Games SEGA Master System Apr, 1994 39 out of 100 39


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Aladdin Deck Enhancer

Linus Spacehead's Cosmic Crusade for the NES was available in two different formats; the first was a regular cartridge, and the second was a compact cartridge which required the Aladdin Deck Enhancer. The idea behind the compact cartridges was to take circuitry that was common to all NES cartridges and remove it placing it in the Deck Enhancer, leaving the game cartridge containing only parts that were unique to each game (mainly the game code.) Since the game cartridge now contained fewer parts, the manufacturing cost (and thus the cost to the consumer) was to be lower. To play the game you would plug the compact cartridge into the deck enhancer which would form a complete NES cartridge which could then be used in the normal fashion. Very few games appeared in compact cartridge form (seven total, including Dizzy the Adventurer which came with the Deck Enhancer. All of these games were by Codemasters, who also invented the Aladdin Deck Enhancer.)

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Contributed to by B.L. Stryker (23452), Martin Smith (78650), Servo (57355), Игги Друге (46314) and Unicorn Lynx (181445)
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