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Ballbreaker II Amstrad CPC Loading screen


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Ball Breaker II is a Breakout variant. This means the player controls a paddle, fixed on the right side of the screen and only able to move vertically, which is used to bounce a ball into the playfield or keeping it from falling out of the screen, respectively. On said playfield there are a number of blocks which vaporize when hit by the ball. The goal is to clear out all blocks.

The speciality of this variant is the use of an isometric perspective. While the ball and paddle itself do not leave the lower plane, the blocks are stacked up. The higher blocks fall down when the blocks below then are gone. The only significant difference to the predecessor are 30 new levels.


Ballbreaker II Amstrad CPC Title, credits and main menu
Ballbreaker II Amstrad CPC Loading screen
Ballbreaker II Amstrad CPC Screen 1 (this one is designed by Simon Rockman)
Ballbreaker II Amstrad CPC The first screen

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Critic Reviews

Power Play May, 1988 3 out of 10 30


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Patrick Bregger (265340) added Ballbreaker II (Amstrad CPC) on Oct 16, 2011
Other platforms contributed by Patrick Bregger (265340)