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The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships.

Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.


Cybernoid II: The Revenge Amstrad CPC Intro.
Cybernoid II: The Revenge Amstrad CPC In Game.
Cybernoid II: The Revenge Amstrad CPC Menu.

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Critic Reviews

Amstrad Action Dec, 1988 90 out of 100 90
The Games Machine (UK) Dec, 1988 86 out of 100 86
ACE (Advanced Computer Entertainment) Dec, 1988 672 out of 1000 67


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cafeine (151) added Cybernoid II: The Revenge (Amstrad CPC) on Aug 12, 2005
Other platforms contributed by Martin Smith (68071)