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Masses of colour and loads of playability make up for the shortfalls apparent in the Amstrad version of Ghouls 'n' Ghosts, most notable the push-scroll. As with the others though, it's as good a conversion as could be sensibly expected and you can't ask for more than that.
The bright, colourful. chunky Amstrad sprites do their best to entertain, but sadly this is the worst of the versions reviewed. The game is quite playable, but only with a pair of sunglasses.
The action takes place in a relatively narrow strip of screen and scrolls very jerkily. All of the play levels are here and the sound effect reach a high standard. A particularly good thud as the axe and lance find their targets.
Yet even Ghosts looked a sparse and unsophisticated in its day, and with Ghouls it's doubly the case.