DescriptionPete Cooke's follow-up to the previous space shooter-explorer takes things away from the Tau Ceti setting. Players take the role of a student at an academy for advanced piloting. There they need to solve 20 simulated missions on a wide range of planets.
The self-contained missions mean that the game uses the Tau Ceti structure and theme, without the causality of previous decisions having an effect on later choices. This reduces the complexity of management. Although players can customize the ships, including giving them names of your choice, the game comes with supplied ones include a variety that should suit many different circumstances.
Whichever vehicle is chosen, players will control it from a 1st person perspective and a series of controls. All ships skim over the surface of the planet and feature weapons. Most missions will involve destroying rogue robots enemies. Players will have to dock with buildings to refuel or move on to a different planet.
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- "Academy: Tau Ceti II" -- European title
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|Amtix!||Apr, 1987||92 out of 100||92|
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Commodore 64A Commodore 64 version was in the pipeline by CRL to be programmed by John Twiddy, but John had spent his time working on an unofficial sequel of Tau Ceti called 'Attack on Centralis'. When this game idea was turned down by CRL, John had moved on to System 3 and the company found themselves without an experienced programmer who could program a C64 version of the game.
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