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Description
99 Hyperspatial Wireways have long been crucial to man's ability to travel quickly through space. Thus, when aliens invade them, it becomes necessary to fly into and clear them.Tempest is a shooter using wire-frame graphics. Each Wireway is taken on in turn, and has a network of lines guiding the movement paths of both yourself and the aliens. You remain on the outside and keep shooting as the aliens move towards you. Any that reach the outside are fatal to touch, thus limiting your range of movement greatly if 2 or more achieve this. Some aliens move sideways - in dealing with these, plan ahead allowing for the time your shots to take to travel.
You have a Super Zapper, which can be used once on each level to wipe out all aliens currently active, but this scores no points.
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Part of the Following Groups
- Games referenced in literature
- Games referenced in movies
- Gaming Service: Game Room
- Tempest series
- Tempest variants
User Reviews
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Critic Reviews
CPC Zone | 2007 | 10 out of 10 | 100 |
Amtix! | Sep, 1986 | 92 out of 100 | 92 |
CPC Game Reviews | 2007 | 9 out of 10 | 90 |
Computer Gamer | Dec, 1986 | 90 out of 100 | 90 |
Happy Computer | 1987 | 87 out of 100 | 87 |
ASM (Aktueller Software Markt) | Dec, 1986 | 7 out of 10 | 70 |
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Trivia
1001 Video Games
The Arcade version of Tempest appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.Cancelled ports
Tempest was being ported to both the Atari 2600 and 5200 systems, but both were eventually cancelled, even after being featured in a 5200 catalogue with a release date set for the 1983 autumn. Prototypes have surfaced and been leaked onto the internet, albeit in an unfinished state.Development
Tempest's initial working title and format was as First Person Space Invaders. Following a cool reception at an internal meeting, its display was revised to the cylindrical tunnel (after a nightmare designer Dave Theurer recounted of monsters climbing up out of a pit), but there was one further change needed before the game could hit prime time: early versions of the game kept the player's gun's position constant and rotated the tunnel around it, using a dial. In testing, this was found to make many players nauseated and the tunnel's orientation was fixed, the gun now moving around its perimeter.References to the game
In the music video Subdivisions, by Rush, a boy is seen playing the coin-op version of Tempest. Right beside the machine there's a Pac-Man one.Awards
- Happy Computer
- 1986 - Runner-up as Best Action Game of the Year
Information also contributed by chirinea, Pseudo_Intellectual and FatherJack
Martin Smith (79114) added Tempest (Amstrad CPC) on Sep 02, 2006
Other platforms contributed by Alaka (88100), Kabushi (257699), Martin Smith (79114), Pseudo_Intellectual (64452) and formercontrib (158030)
Credits (1 people)
20/03/86‑20/04/86 BY:
David K. Pridmore (David K. Pridmore)