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Zap't'Balls
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(
Amstrad CPC
)
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Amstrad CPC version
Not sure if any additional level sets were actually made
Flashy company logo
Flashy title screen
Game start
The beam is about to hit the ball
The first level only has one ball and it shrinks, rather than splits
Level 2 has the traditional Pang gameplay
Dead
Splitting them into so many small ones is the dangerous way to play
Level 3 - those blocks halt any shots you play
Game over
The smaller balls drop down after following a pattern
Level 4 adds ladders and destructible blocks
A few quick shots can take out most of a half