Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

Not an American user?

Description

Two purple birds called the Evil Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.

Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many funny situations.

Screenshots

Crash Twinsanity Xbox Grab these gems to unlock bonuses.
Crash Twinsanity Xbox Press the buttons to stop the enemies pouring out.
Crash Twinsanity Xbox Like previous games, crates yield Wumpa Fruit.
Crash Twinsanity Xbox "Coco" teaches Crash how to get past enemies.

Promo Images

There are no promo images for this game


Trailer


Alternate Titles

  • "Crash Bandicoot: Unlimited" -- European working title
  • "Crash Bandicoot: Twinsanity" -- working title
  • "Crash Bandicoot 5: Crash & Cortex no Yabou " -- Japanese title

Part of the Following Groups

User Reviews

Two unfortunate faults Xbox qwertyuiop (33307)

Critic Reviews

Game Freaks 365 PlayStation 2 2004 7.9 out of 10 79
Eurogamer.net (UK) PlayStation 2 Oct 06, 2004 7 out of 10 70
Game Informer Magazine PlayStation 2 Nov, 2004 6.25 out of 10 62
Game Informer Magazine Xbox Nov, 2004 6.25 out of 10 62
Meristation Xbox Nov 29, 2004 6.2 out of 10 62
GamerDad PlayStation 2 Nov 02, 2004 3 Stars3 Stars3 Stars3 Stars3 Stars 60
The Video Game Critic PlayStation 2 Aug 05, 2005 C+ 58
videogamer.com PlayStation 2 Nov 15, 2004 5 out of 10 50
GotNext PlayStation 2 Nov 01, 2004 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50
games xtreme PlayStation 2 Dec 28, 2004 5 out of 10 50

Forums

There are currently no topics for this game.


Trivia

Cancelled GameCube version

A GameCube version of the game was planned, but never released.

Music Glitch

A glitch exists in the PlayStation 2 PAL releases in the level Slip Slide Icecapades, in which dying at any point of the level will result in the game playing the music from the previous level, Iceberg Lab, when returning to the last checkpoint. This glitch is permanent and cannot be corrected without resetting the game; the most likely reason for this glitch existing is that the music change occurs at the end of the cutscene leading into the level, and restarting the level from the end of the checkpoint bypasses the cutscene. It is not known if this glitch exists on other versions of the game.

Plothole

Partway through the game, Crash and Cortex learn that the antagonists, the Evil Twins, live in an alternate universe called the 10th Dimension, with one of the twins bringing up the large amounts of treasure they own before the other twin comically tells him to change the subject. Crash and Cortex learn that they need power crystals to power Cortex's machine, which will allow them to travel to the 10th Dimension. This leads them to N. Gin's battleship and, after collecting a power crystal, defeating N. Gin and running away from a hungry walrus, the player faces N. Tropy and N. Brio. N. Tropy says "the rats are leaving the sinking ship", which doesn't make sense as N. Gin's battleship wasn't sinking, and while there were rats they weren't leaving. He then says "tell us where the treasure is and we'll let you go" - he is referring to the Evil Twins' treasure, but the three of them have never met the Evil Twins and should have no way of knowing about it. The three characters are then completely absent until the end of the game, where they are found inside the Evil Twins' treasure room (inside the 10th Dimension), despite the fact that they shouldn't have any idea the dimension exists, let alone be able to travel to it without the use of Cortex's machine. Spyro the Dragon also makes a cameo in this scene, where it is revealed that the treasure is actually his.

Rushed Development

Development of this title was heavily rushed. This is referenced in-game when Cortex says "we must travel to a new dimension! It was supposed to be two new dimensions, but we ran out of time."

Wrath of Cortex reference

The game references it's predecessor, Wrath of Cortex, in a scene where Cortex is confronted by angry penguins whose cheques from Cortex bounced; Cortex blames it on Wrath of Cortex's failure.


Related Web Sites

Contributed to by Erwie84 (193)