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Five years into the future, within a dusty town in New Mexico, William Vest has been tasked with delivering a package of alien bone marrow. Everything goes quickly awry as Vest learns his employer has used the marrow as bait, to kill him.

Escaping death, Vest finds himself on the run with only two things that can save him - his complete lack of proper scientific methodology, and a machine that can creatures of pseudoscience, or cryptids. Along with a few gruff and sarcastic companions, Vest completes text adventure game puzzles and scenes in order to find valuable animal DNA that he can then combine into creatures like Big Foot, the Loch Ness Monster, and the fur-bearing trout.

In addition to creating these creatures, the player can train and level them up throughout the game by fighting other animals, thus increasing their attributes and ferocity. (At this point, the game takes more of a hybrid-RPG form.) Once armed with a proper army of fantastical creatures, the player can use them to defeat his enemies as the cryptozookeeper.


Cryptozookeeper Windows Creating a creature in Cryptozookeeper.

Promo Images

Cryptozookeeper Screenshot
Cryptozookeeper Screenshot
Cryptozookeeper Screenshot
Cryptozookeeper Screenshot

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Topic # Posts Last Post
Not Lynx, Linux! 8 Kabushi (257705)
Aug 12, 2011



  • XYZZY Awards (interactive fiction)
    • 2011 - Best Game
    • 2011 - Best Writing
    • 2011 - Best Setting
    • 2011 - Best NPCs
    • 2011 - Best Individual NPC

Contributed to by Robb Sherwin (39) and Pseudo_Intellectual (64556)
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